Mechanic

Corrupted

Corruption changes an eligible item unpredictably and normally prevents further ordinary crafting. Outcomes and Vaal enchantments depend on item type and rarity.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Corruption outcomes

11 item groups

Vaal Orb modifies an eligible item unpredictably and corrupts it. The possible result depends on the item type and rarity. Tablets use Ancient Infuser instead.

Non-unique equipment

4
  1. No change.
  2. Reroll up to three modifiers into new modifiers.
  3. Adds a special Vaal enchantment to the item.
  4. Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.

Unique equipment

4
  1. No change.
  2. Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
    • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
  3. Adds a special Vaal enchantment to the item.
  4. Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.

Gems

4
  1. No change.
  2. Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
  3. Add or remove a socket.
  4. ±10% to Quality, up to 23%.

Flasks and charms

1
  1. ±10% to Quality, up to 23%.

Non-unique jewels

4
  1. No change.
  2. Reroll up to three explicit modifiers.
  3. Adds a special Vaal enchantment to the item.
  4. Adds or removes an explicit modifier. This outcome ignores the normal limit of 2 prefixes and 2 suffixes for rare jewels. This upgrades a normal or magic jewel's rarity if they are already at their affix limit.

Waystones

4
  1. No change.
  2. Increase or lower the Waystone's Tier by 1, randomizing its modifiers.
    • Note: this is the primary way to obtain a Waystone (Tier 16), by corrupting a Waystone (Tier 15).
  3. Prevent prefixes from being removed, then reforge the item, removing all suffixes and adding the same number of prefix modifiers, ignoring modifier limit (or vice versa with suffix lock/prefix reforge).
  4. Prevent prefixes and suffixes from being removed, then reforge the item, adding between 0 and 4 random number of additional modifiers, having up to 8 modifiers.

Tablets

3
  1. Add a random tablet modifier, bypassing its default modifier limit.
  2. Add up to 10 additional uses.
  3. Transform the tablet into a random type of tablet, rerolling all of its modifiers.

Special cases

3

Strongboxes

  • Corrupts every eligible item dropped by the strongbox. The strongbox affixes do not change.

Glimpse of Chaos

  • Remove one random unique explicit modifier from this item.
  • Add a special Vaal enchantment to the item.
  • Transform into a random unique helmet, retaining any special enchantments it had, up to a maximum of 2.
  • Transform into a random rare helmet with a random base type, retaining any special enchantments it had, up to a maximum of 2.

Guiding Palm/Palm of the Dreamer

  • A Guiding Palm unique can very rarely transform into Palm of the Dreamer.

Corruption enchantments by item class

162 modifiers
All Armour Types6
Modifier
(15-25)% increased Armour
(15-25)% increased Evasion Rating
(15-25)% increased Energy Shield
(15-25)% increased Armour and Evasion
(15-25)% increased Armour and Energy Shield
(15-25)% increased Evasion and Energy Shield
Armours32
EnchantmentLevelType (Local/Global)Body ArmourHelmetGlovesBoots
(10-20)% reduced Attribute Requirements1Local
(40-50)% increased Thorns damage1Local
(3-5)% additional Physical Damage Reduction1Global
(10-20)% of Damage taken Recouped as Life1Global
(10-20)% of Damage taken Recouped as Mana1Global
+(30-40) to maximum Life1Global
+(13-19)% to Chaos Resistance1Global
+1% to all Maximum Elemental Resistances1Global
+1 to all Minion Skill Gems1Global
+(20-30) Spirit1Global
+1 to Maximum Power Charges1Global
(15-25)% increased Life Regeneration Rate1Global
(20-30)% increased Mana Regeneration Rate1Global
+(50-100) to Accuracy Rating1Global
+(1-3)% to Maximum Fire Resistance1Global
+(1-3)% to Maximum Cold Resistance1Global
+(1-3)% to Maximum Lightning Resistance1Global
+1 to Melee Skill Gems1Global
+1 to Maximum Frenzy Charges1Global
(20-30)% increased Weapon Swap Speed1Global
Break (10-15)% increased Armour1Global
Damage Penetrates (10-15)% Fire Resistance1Global
Damage Penetrates (10-15)% Cold Resistance1Global
Damage Penetrates (10-15)% Lightning Resistance1Global
+(20: 25)% to Fire Resistance1Global
+(20: 25)% to Cold Resistance1Global
+(20: 25)% to Lightning Resistance1Global
+(1: 3)% to Maximum Lightning Resistance1Global
(3-5)% increased Movement Speed1Local
(20-30)% reduced Slowing Potency of Debuffs on You1Global
(20-30)% increased Stun Threshold1Global
(20-30)% increased Freeze Threshold1Global
Offhand22
EnchantmentLevelGlobal/LocalBucklerFociShieldsQuiver
(10-20)% reduced Attribute Requirements1Local
(20-30)% faster start of Energy Shield Recharge1Global
(20-30)% increased Spell Damage1Local
(15-25)% increased Energy Shield1Local
+(20-25) to maximum Mana1Global
(20-30)% increased Block chance1Local
+3% to maximum Block chance1Local
(20-25) Life gained when you Block1Global
(10-15) Mana gained when you Block1Global
(15-25)% increased Armour1Local
(15-25)% increased Armour and Evasion1Local
(15-25)% increased Armour and Energy Shield1Local
(15-25)% increased Evasion1Local
(40-50)% increased Thorns damage1Local
Gain (20-25) Life per Enemy Killed1Global
Gain (10-15) Mana per Enemy Killed1Global
(20-30)% chance to Pierce an Enemy1Global
Projectiles have (10-20)% chance to Chain an additional time from terrain1Global
(15-20)% increased Critical Damage Bonus1Global
(20-30)% increased Damage1Global
+(50-100) to Accuracy Rating1Global
(4-6)% Increased Skill Speed1Global
Melee Martial Weapons19
EnchantmentLevelGlobal/LocalHandedAxesClawsDaggersFlailsMacesSpearsSwordsQuarterstaves
(10-20)% reduced Attribute Requirements1Local1/2
Gain 1 Rage on Hit1Global1/2
(20-30)% increased Elemental Damage with Attacks1Global1
(40-50)% increased Elemental Damage with Attacks1Global2
(10-15)% chance to cause Bleeding on Hit1Global1/2
Causes (20-30)% increased Stun Buildup1Global1/2
(6-8)% increased Attack Speed1Global1/2
(10-15)% chance to Poison on Hit1Global1/2
(10-20)% increased Range1Global1/2
Adds (9-14) to (15-22) Fire Damage1Local1
Adds (8-12) to (13-19) Cold Damage1Local1
Adds (1-2) to (29-43) Lightning Damage1Local1
Adds (7-11) to (12-18) Chaos Damage1Local1
Adds (13-20) to (21-31) Fire Damage1Local2
Adds (11-17) to (18-26) Cold Damage1Local2
Adds (1-3) to (41-61) Lightning Damage1Local2
Adds (10-16) to (17-25) Chaos Damage1Local2
+(10-15)% to Critical Damage Bonus1Global1/2
(15-25)% increased Physical Damage1Global1/2
Ranged Martial Weapons18
EnchantmentLevelGlobal/LocalHandedBowsCrossbows
(10-20)% reduced Attribute Requirements1Local1/2
Bow Attacks fire an additional Arrow1Global2
Loads an additional bolt1Global2
(5-10)% chance to Blind Enemies on hit1Global2
(10-15)% chance to Maim on Hit1Global2
Adds (9-14) to (15-22) Fire Damage1Local2
Adds (13-20) to (21-31) Fire Damage1Local2
Adds (8-12) to (13-19) Cold Damage1Local2
Adds (11-17) to (18-26) Cold Damage1Local2
Adds (1-2) to (29-43) Lightning Damage1Local2
Adds (1-3) to (41-61) Lightning Damage1Local2
Adds (7-11) to (12-18) Chaos Damage1Local2
Adds (10-16) to (17-25) Chaos Damage1Local2
+(10-15)% to Critical Damage Bonus1Global2
(6-8)% increased Attack Speed1Global2
(15-25)% increased Physical Damage1Local2
(20-30)% increased Elemental Damage with Attacks1Global2
(40-50)% increased Elemental Damage with Attacks1Global2
Non-Martial Weapons21
EnchantmentLevelGlobal/LocalHandedSceptresStavesTrapsWands
(10-20)% reduced Attribute Requirements1Local1/2
Allies in your Presence deal (20-30)% increased Damage1Global1
Allies in your Presence have (5-10)% increased Attack Speed1Global1
Allies in your Presence have (5-10)% increased Cast Speed1Global1
Allies in your Presence have (10-15)% increased Critical Damage Bonus1Global1
(15-25)% increased Spirit1Local1
(10-15)% increased Cast Speed1Global1
(20-30)% increased Critical Hit Chance for Spells1Global1
Gain (20-25) Life per Enemy Killed1Global1
Gain (10-15) Mana per Enemy Killed1Global1
(20-30)% increased Spell Damage1Local1
(40-50)% increased Spell Damage1Local2
(20-30)% increased chance to Ignite1Global1/2
(20-30)% increased Freeze Buildup1Global1/2
(20-30)% increased chance to Shock1Global1/2
(20-30)% increased Critical Hit Chance for Spells1Global1/2
+1 to Level of all Physical Spell Skills1Global1/2
+1 to Level of all Fire Spell Skills1Global1/2
+1 to Level of all Cold Spell Skills1Global1/2
+1 to Level of all Lightning Spell Skills1Global1/2
+1 to Level of all Chaos Spell Skills1Global1/2
Jewellery44
EnchantmentItem LevelAmuletRingBeltJewel
+(4-6) to Strength1
+(4-6) to Dexterity1
+(4-6) to Intelligence1
+(10-15) to Strength1
+(10-15) to Dexterity1
+(10-15) to Intelligence1
+1 to Level of all Skills1
+1 to Level of all Fire Spell Skills1
+1 to Level of all Cold Spell Skills1
+1 to Level of all Lightning Spell Skills1
+1 to Level of all Chaos Spell Skills1
+1 to Level of all Physical Spell Skills1
+1 to Level of all Minion Skills1
+1 to Level of all Melee Skills1
+1 to Level of all Trap Skill Gems1
(4-6)% Increased Skill Speed1
(20-30)% Increased Damage1
(15-25)% increased Life Regeneration Rate1
(20-30)% increased Mana Regeneration Rate1
(15-20)% increased Critical Damage Bonus1
Charms gain (0.08-0.17) charges per Second1
Life Flasks gain (0.08-0.17) charges per Second1
Mana Flasks gain (0.08-0.17) charges per Second1
(10-15)% increased Rarity of Items found1
Leech 3% of Physical Attack Damage as Life1
Leech 2% of Physical Attack Damage as Mana1
+(5-10)% to Fire Resistance1
+(5-10)% to Cold Resistance1
+(5-10)% to Lightning Resistance1
+(20-25)% to Fire Resistance1
+(20-25)% to Cold Resistance1
+(20-25)% to Lightning Resistance1
+(5-10)% to all Elemental Resistances1
+(3-7)% to Chaos Resistance1
+(13-19)% to Chaos Resistance1
+(1-3)% to Maximum Fire Resistance1
+(1-3)% to Maximum Cold Resistance1
+(1-3)% to Maximum Lightning Resistance1
+1% to all Maximum Elemental Resistances1
+1 to Maximum Endurance Charges1
Cannot be Blinded1
Corrupted Blood cannot be inflicted on you1
Immune to Maim1
You cannot be Hindered1

Corruption Enchantment upgrades

246 class comparisons

The four Orbs of Sacrifice upgrade an existing Corruption Enchantment on a supported Corrupted Rare item and remove one random modifier. Upgraded values and eligibility differ by item class.

Compare every current and upgraded enchantment

Related acquisitions and transformations

5 items
Unique acquisitionPalm of the Dreamer

Palm of the Dreamer has restrictions on where or how it can drop. Rarely obtained by corrupting Guiding Palm of the Heart, Guiding Palm of the Eye, or Guiding Palm of the Mind.

Essence acquisitionEssence of Delirium

Can randomly be obtained by corrupting a Perfect Essence.

Essence acquisitionEssence of Horror

Can randomly be obtained by corrupting a Perfect Essence.

Essence acquisitionEssence of Hysteria

Can randomly be obtained by corrupting a Perfect Essence.

Essence acquisitionEssence of Insanity

Can randomly be obtained by corrupting a Perfect Essence.