Mechanic

Elemental Surges

Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Elemental Surges means

PoE2 definition

Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.

Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.

Projectiles which Split or Fork do not gain the benefits of Surges.

Related mechanics

8 linked
01
Melee

Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

02
Projectile

A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

03
Projectiles

A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

04
Attack

Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

05
Attacks

Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.

06
Split

The first time a Projectile or beam that can Split collides with a target, it splits into a multiple which will all aim at different targets within 6 metres if able. If there aren't enough targets, the rest will be aimed in random directions.

07
Fork

Projectiles that Fork split into two the first time they collide with an enemy and do not Split from it or Pierce it.

08
Forking

Projectiles that Fork split into two the first time they collide with an enemy and do not Split from it or Pierce it.