Hexproof can appear as a monster modifier. Curse icons or Cursed-state interactions do not prove that the Curse's debuff is affecting that monster.
Related: CurseMechanic
Hexproof
Hexproof means a target is Unaffected by Curses. A Curse can still be placed on a Hexproof target, but the Curse's debuff does not apply its effect unless the inflictor has an explicit Hexproof bypass.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Hexproof does
Current rulesHexproof is not Curse removal and it does not make the target cease to be Cursed. This matters for effects that check for a Cursed enemy. Cospri's Will and Veilpiercer let Curses you inflict affect Hexproof enemies; their wording does not grant that bypass to another player's Curses.
- Hexproof uses the Unaffected rule
- The Curse can be applied and remain on the target, but the target receives none of that Curse's debuff effect while Hexproof applies. Its duration still passes normally.
- A Hexproof enemy can still be Cursed
- Because the Curse can remain present, an effect that checks whether an enemy is Cursed can still recognize that state. This is separate from whether the Curse's own debuff changes the enemy.
- Bypass must be explicit
- Cospri's Will and Veilpiercer state that Curses you inflict can affect Hexproof Enemies. With either item equipped, your own inflicted Curses apply their effects to Hexproof targets.
- The bypass belongs to the wearer
- The words Curses you inflict limit the bypass to the character with the modifier. An ally's Curse does not inherit your Cospri's Will or Veilpiercer bypass.
- Hexproof is narrower than debuff immunity
- Hexproof covers Curses. It does not protect the target from Marks, Withered, ailments, Hinder, or other non-Curse debuffs unless another effect grants protection from them.
- Hexproof differs from Curse immunity
- Cleansing Charm uses the separate wording Immunity to Curses during its effect. Hexproof instead defines the target as Unaffected by Curses, so do not treat the two labels as interchangeable when another effect checks whether a Curse is present.
- Hexproof differs from reduced effect and removal
- Reduced Curse Effect changes Curse magnitude, and Curse removal ends a Curse. Hexproof does neither: the Curse can remain at its normal duration while its effect is suppressed.
Hexproof encounters and bypasses
6 casesArea modifiers can make Unique Monsters or all Monsters Hexproof. Check the exact area wording before relying on a Curse for damage, defence, or resistance reduction.
An Expedition remnant or logbook modifier can make Monsters Hexproof. The protection applies to the monsters affected by that remnant modifier.
Curses you inflict can affect Hexproof enemies. Its infinite Curse Duration modifier is separate, so the bypass does not itself make a Curse permanent.
Related: Cospri's Will, Duration, Withering Presence, WitheredCurses you inflict can affect Hexproof enemies. The ring also spreads your Curses when a Cursed enemy dies and builds Dark Whisper while a Cursed enemy is in your Presence.
Related: Veilpiercer, Dark Whisper, PresenceThe Charm is used when you become Cursed and grants Immunity to Curses during its effect. This is a comparison source, not a way to gain Hexproof.
Related: Cleansing Charm, CurseLimits and exceptions
5 rules- Hexproof does not remove a Curse that is already present.
- Hexproof does not protect against Marks or every other debuff.
- A Hexproof bypass applies only when its exact ownership and Curse conditions are met.
- Infinite Curse Duration does not bypass Hexproof unless a separate modifier says that the Curse can affect Hexproof enemies.
- Seeing a Curse on an enemy does not by itself prove that its debuff effect is active.




