Runes of Aldur mechanic

Verisium Remnant

Choose a Runeshape Combination at a Verisium Remnant, defeat the ordered waves, then shatter the Remnant to claim the selected reward.
Recipes
321
Runeshapes
34
Game version
Early Access 0.5.4d

How the encounter works

  1. 1
    Choose a reward

    Open Runeshape Combinations and select a recipe allowed by the rune already inscribed in the Remnant.

  2. 2
    Complete the waves

    The encounter activates Runeshape modifiers in order as each additional wave begins.

  3. 3
    Shatter the Remnant

    Defeat every wave, then shatter the Remnant to claim the selected result and guaranteed bonus rewards.

Runeshapes are encounter inscriptions. They are separate from socketable Rune items.

Quest unlocks

  1. 1
    Forgotten Bounty

    Reward: Unlocks Runeshape Combinations that reward alloys for Verisium Remnants

  2. 2
    The Runeseeker

    Objective: Runeshape Tome

Runeshape effects

34 Runeshapes | Version 0.5.4d

The first two Runeshapes apply to the first wave. Each later wave adds the next effect in the selected recipe.

Adaptive Rune

47 recipes
Monsters gain
Adaptation

Arcane Rune

47 recipes
Monsters gain
Extra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted

Bait Rune

Rare | 1 recipes
Use
Recipe ingredient for Krillson's Bay Key
Encounter effect
No normal encounter modifier is documented

Bait Rune appears only in the datamined Krillson's Bay Key combination, which uses ten Bait Runes. No normal encounter modifier is documented.

Bloodletting Rune

29 recipes
Monsters gain
Life Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit

Bond Rune

Rare | 33 recipes
Monsters gain
Rare Monsters may transfer a Mod on death
Remnant gains
Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers

Celestial Rune

53 recipes
Monsters gain
Chance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death

Cold Rune

40 recipes
Monsters gain
Extra Cold Damage

Cyclonic Rune

50 recipes
Monsters gain
Chance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit

Death Rune

Rare | 28 recipes
Monsters gain
Slain Monsters may merge into stronger Monsters

Earth Rune

Rare | 45 recipes
Remnant gains
Conjures Earthly Spires

Electrocuting Rune

36 recipes
Monsters gain
Extra Lightning Damage; Lightning Damage Electrocutes; Shocked Ground Trails

Fire Rune

32 recipes
Monsters gain
Extra Fire Damage

Life Rune

Rare | 34 recipes
Monsters gain
Shared Life

Lightning Rune

33 recipes
Monsters gain
Extra Lightning Damage

Momentum Rune

36 recipes
Monsters gain
Increased Movement Speed; Movement Speed Cannot be Slowed below base

Moon Rune

38 recipes
Remnant gains
Conjures moon beams

Oath Rune

Rare | 30 recipes
Monsters gain
A Monster summons Allies

0.5.4d hotfix: Fixed a bug where the Oath Rune could spawn an unkillable Monster. Patch page

Opulent Rune

33 recipes
Monsters gain
Increased Monster Rarity

Power Rune

Rare | 41 recipes
Other Runes
Empowers all other Runic Modifiers on the Remnant

The empowered variants are stronger and more rewarding.

Prismatic Rune

50 recipes
Monsters gain
All Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances

Protective Rune

48 recipes
Monsters gain
Periodically gain Verisium Proximity Shields

Rage Rune

42 recipes
Monsters gain
Periodically Enrage

Rebirth Rune

53 recipes
Monsters gain
Chance to Rebirth on death

Sky Rune

Rare | 43 recipes
Remnant gains
Conjures Elemental Tornados

Soul Rune

Rare | 33 recipes
Monsters gain
Union of Souls

Stone Rune

50 recipes
Monsters gain
Armoured; Increased Stun Threshold; Earthly Prison

Tempest Rune

36 recipes
Monsters gain
Cannot be Shocked or Chilled; All Damage can Shock and Chill

Tidal Rune

38 recipes
Remnant gains
Conjures Tidal Waves

Time Rune

Rare | 45 recipes
Monsters gain
Slain Monsters may respawn as a higher Rarity

Toxic Rune

27 recipes
Monsters gain
Chance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison

Vision Rune

41 recipes
Monsters gain
Reflect Curses; Chance to Reflect Shock; Chance to Reflect Chill

Volcanic Rune

37 recipes
Monsters gain
Extra Fire Damage; All Damage can Ignite; Burning Ground Trails

Ward Rune

Rare | 77 recipes
Monsters gain
Protected by Runic Ward

Wisdom Rune

55 recipes
Monsters gain
Increased Experience

Runeshape recipes

131 results
Clear
  1. 1
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  2. 2
    Wisdom RuneIncreased Experience
  3. 3
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  4. 4
    Prismatic RuneAll Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances
  5. 5
    Fire RuneExtra Fire Damage
  6. 6
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  7. 7
    Earth RuneConjures Earthly Spires
    Rare
  8. 8
    Protective RunePeriodically gain Verisium Proximity Shields
  9. 9
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  10. 10
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  1. 1
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  2. 2
    Adaptive RuneAdaptation
  3. 3
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  2. 2
    Adaptive RuneAdaptation
  3. 3
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  2. 2
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  3. 3
    Sky RuneConjures Elemental Tornados
    Rare
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Sky RuneConjures Elemental Tornados
    Rare
  2. 2
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  3. 3
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Rage RunePeriodically Enrage
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  4. 4
    Opulent RuneIncreased Monster Rarity
  1. 1
    Wisdom RuneIncreased Experience
  2. 2
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  3. 3
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  4. 4
    Adaptive RuneAdaptation
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  7. 7
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  1. 1
    Soul RuneUnion of Souls
    Rare
  2. 2
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  3. 3
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  4. 4
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Wisdom RuneIncreased Experience
  7. 7
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  1. 1
    Soul RuneUnion of Souls
    Rare
  2. 2
    Cold RuneExtra Cold Damage
  3. 3
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  4. 4
    Tidal RuneConjures Tidal Waves
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Wisdom RuneIncreased Experience
  7. 7
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  1. 1
    Wisdom RuneIncreased Experience
  2. 2
    Sky RuneConjures Elemental Tornados
    Rare
  3. 3
    Oath RuneA Monster summons Allies
    Rare
  4. 4
    Protective RunePeriodically gain Verisium Proximity Shields
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Soul RuneUnion of Souls
    Rare
  7. 7
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  1. 1
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  2. 2
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  3. 3
    Sky RuneConjures Elemental Tornados
    Rare
  4. 4
    Wisdom RuneIncreased Experience
  5. 5
    Ward RuneProtected by Runic Ward
    Rare
  6. 6
    Oath RuneA Monster summons Allies
    Rare
  1. 1
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  2. 2
    Cold RuneExtra Cold Damage
  3. 3
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  1. 1
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  2. 2
    Tidal RuneConjures Tidal Waves
  3. 3
    Soul RuneUnion of Souls
    Rare
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Rage RunePeriodically Enrage
  1. 1
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Adaptive RuneAdaptation
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Life RuneShared Life
    Rare
  1. 1
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  4. 4
    Wisdom RuneIncreased Experience
  5. 5
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  6. 6
    Oath RuneA Monster summons Allies
    Rare
  1. 1
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  2. 2
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  3. 3
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Rage RunePeriodically Enrage
  1. 1
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  2. 2
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  3. 3
    Adaptive RuneAdaptation
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  1. 1
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  2. 2
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  3. 3
    Cold RuneExtra Cold Damage
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  1. 1
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  2. 2
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  3. 3
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Protective RunePeriodically gain Verisium Proximity Shields
  1. 1
    Protective RunePeriodically gain Verisium Proximity Shields
  2. 2
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  3. 3
    Stone RuneArmoured; Increased Stun Threshold; Earthly Prison
  1. 1
    Rage RunePeriodically Enrage
  2. 2
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  3. 3
    Earth RuneConjures Earthly Spires
    Rare
  1. 1
    Moon RuneConjures moon beams
  2. 2
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  3. 3
    Rage RunePeriodically Enrage
  1. 1
    Electrocuting RuneExtra Lightning Damage; Lightning Damage Electrocutes; Shocked Ground Trails
  2. 2
    Protective RunePeriodically gain Verisium Proximity Shields
  3. 3
    Rebirth RuneChance to Rebirth on death
  1. 1
    Protective RunePeriodically gain Verisium Proximity Shields
  2. 2
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  3. 3
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  1. 1
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  2. 2
    Fire RuneExtra Fire Damage
  3. 3
    Rebirth RuneChance to Rebirth on death
  1. 1
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  2. 2
    Protective RunePeriodically gain Verisium Proximity Shields
  3. 3
    Rebirth RuneChance to Rebirth on death
  1. 1
    Protective RunePeriodically gain Verisium Proximity Shields
  2. 2
    Tidal RuneConjures Tidal Waves
  3. 3
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  1. 1
    Tidal RuneConjures Tidal Waves
  2. 2
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  3. 3
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  1. 1
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  2. 2
    Protective RunePeriodically gain Verisium Proximity Shields
  3. 3
    Cold RuneExtra Cold Damage

Complete for the current PoE2DB Runeshape Combinations table. Generic reward categories remain explicit and are not assigned a specific item link. 292 named results link to catalog pages. Every named result is linked. 29 results describe generic reward categories rather than one specific item.