Adds (10-15) to (18-26) Physical Damage
Weapon class
One Hand Maces
One-handed martial weapons used by mace attacks, leaving the other hand available for another compatible item.Modifier weights
1Unique One Hand Maces
11
Brynhand's MarkWooden ClubAdds (10-14) to (16-20) Physical Damage
FrostbreathSlim MaceAdds (8-12) to (16-20) Physical Damage
TrenchtimbreSpiked ClubAdds (13-15) to (22-25) Physical Damage
Sculpted SufferingWarpickAdds (21-26) to (25-31) Physical Damage
Brutus' Lead SprinklerMorning StarHits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
NebulochExecratus HammerAdds (39-48) to (69-79) Physical Damage
MjölnerTorment Club+200 Intelligence Requirement
OlrovasaraTorment ClubAdds 1 to (60-80) Lightning Damage
Serle's GritKalguuran ForgehammerMaximum Quality is 40%
Seeing StarsMarching MaceAdds (24-31) to (36-46) Cold Damage
Sadist's MercyFlanged Mace(240-300)% increased Physical Damage
One Hand Mace base types
36Essence modifiers
Guaranteed modifiers for Magic and Rare items in this item class.
+(124-167) to Accuracy Rating
Adds (1-3) to (55-60) Lightning Damage
Adds (20-24) to (32-37) Fire Damage
(17-19)% increased Attack Speed
Adds (17-20) to (26-32) Cold Damage
+(2.11-2.7)% to Critical Hit Chance
+(17-20) to Strength, Dexterity or Intelligence
Adds (16-24) to (28-42) Physical Damage
+(237-346) to Accuracy Rating
Adds (1-6) to (85-107) Lightning Damage
Adds (35-44) to (56-71) Fire Damage
(23-25)% increased Attack Speed
Adds (31-38) to (47-59) Cold Damage
+(3.11-3.8)% to Critical Hit Chance
+(25-27) to Strength, Dexterity or Intelligence
Adds (4-6) to (7-11) Physical Damage
+(61-84) to Accuracy Rating
Adds 1 to (13-19) Lightning Damage
Adds (4-6) to (7-10) Fire Damage
(11-13)% increased Attack Speed
Adds (3-5) to (6-9) Cold Damage
+(1.51-2.1)% to Critical Hit Chance
+(9-12) to Strength, Dexterity or Intelligence
Mark of the Abyssal Lord
Gain (15-20)% of Damage as Extra Physical Damage
+2 to Level of all Attack Skills
Gain (15-20)% of Damage as Extra Lightning Damage
Gain (15-20)% of Damage as Extra Fire Damage
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Gain (15-20)% of Damage as Extra Cold Damage
Related skills
5Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
Strike with your Mace.
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.








































