Unique One Hand Maces

Seeing Stars

Seeing Stars is a unique Marching Mace. Its defining modifiers are “Energy Generation is doubled” and “(10-20)% increased Attack Speed”.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

4 lines
01Adds (24-31) to (36-46) Cold Damage
02Adds (1-5) to (66-90) Lightning Damage
03(10-20)% increased Attack Speed
04Energy Generation is doubled

Vaal Cultivation Orb

Other Unique rule

Seeing Stars is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
One Hand Maces
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

How to get Seeing Stars

World drop

Vaal Orb outcomes

4 outcomes / 18 enchantments

Vaal Orb can corrupt Seeing Stars. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments18

(10-20)% reduced Attribute RequirementsLocal / Level 1

Gain 1 Rage on HitGlobal / Level 1

(20-30)% increased Elemental Damage with AttacksGlobal / Level 1

(40-50)% increased Elemental Damage with AttacksGlobal / Level 1

(10-15)% chance to cause Bleeding on HitGlobal / Level 1

Causes (20-30)% increased Stun BuildupGlobal / Level 1

(6-8)% increased Attack SpeedGlobal / Level 1

(10-20)% increased RangeGlobal / Level 1

Adds (9-14) to (15-22) Fire DamageLocal / Level 1

Adds (8-12) to (13-19) Cold DamageLocal / Level 1

Adds (1-2) to (29-43) Lightning DamageLocal / Level 1

Adds (7-11) to (12-18) Chaos DamageLocal / Level 1

Adds (13-20) to (21-31) Fire DamageLocal / Level 1

Adds (11-17) to (18-26) Cold DamageLocal / Level 1

Adds (1-3) to (41-61) Lightning DamageLocal / Level 1

Adds (10-16) to (17-25) Chaos DamageLocal / Level 1

+(10-15)% to Critical Damage BonusGlobal / Level 1

(15-25)% increased Physical DamageGlobal / Level 1

View every corruption outcome and enchantment

Patch history

4 changes
0.1.1
Direct change

The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.

0.4.0
Direct change

Seeing Stars now drops on the Marching Mace base-type (previously Plated Mace). Existing items will not have this change.

0.4.0
Direct change

Seeing Stars now has "Adds 1-5 to 66-90 Lightning Damage" (previously 1 to 40-45). Existing items will not have this change.

0.4.0
Direct change

Seeing Stars now has "Adds 24-31 to 36-46 Cold Damage" (previously 12-16 to 22-25). Existing items will not have this change.

Item view