PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Overabundance II
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Support
Overabundance III
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
Support, Curse
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Support, Lightning
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Support, Attack
Overreach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Support, Attack, AoE
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Buff, Persistent, Aura
Pain Offering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Minion, Buff, AoE, Duration
Paquate's Pact
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Support, Lineage, Warcry, Trigger, Physical
Parry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Attack, Melee, Physical, Duration, Channelling
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Support, Grenade
Perfect Strike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Attack, AoE, Melee, Strike, Fire
Perfected Endurance
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Support, Channelling
Perfection
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Support
Permafrost Bolts
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Attack, AoE, Ammunition, Projectile, Cold
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Support
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Support
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Support
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Support
Phantasmal Arrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
Attack, AoE, Projectile, Fire, Duration
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Support, Physical
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Support, Projectile
Pierce II
Supports Projectile skills, making their Projectiles Pierce an enemy.
Support, Projectile
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Support, Projectile
Pin I
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Support, Physical
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Support, Physical
Pin III
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Support, Physical
Pinnacle of Power
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Spell, Buff, Lightning, Cold, Fire
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Support
Plague Bearer
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
Buff, Persistent, AoE, Physical, Chaos
Plasma Blast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Attack, AoE, Ammunition, Projectile, Lightning
Poison I
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Support, Chaos
Poison II
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Support, Chaos
Poison III
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Support, Chaos
Poison Spores
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
Support, Attack, Buff, AoE, Trigger
Poisonburst Arrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Attack, AoE, Projectile, Chaos, Duration
Potent Exposure
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Support, Spell
Pounce
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Attack, Minion, Shapeshift, Werewolf, AoE
Power Siphon
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Spell, Physical
Powered by Verisium
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
Spell, Repeatable
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Support, Spell, Duration
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Support, Spell, Duration
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Support, Attack, Melee, Strike
Precision I
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Support, Buff, Persistent
Precision II
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Support, Buff, Persistent
Primal Bounty
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Buff, Trigger
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Attack, AoE, Melee, Strike, Lightning
Profane Ritual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Spell, AoE, Chaos, Duration, Repeatable
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
Support, Chaos
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
Support, Chaos
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Support, Projectile
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Support, Projectile
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Support, Projectile
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Support, Projectile
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Support, Projectile
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Support, Duration
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Support, Duration
Prototype Seventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Support, Lineage
Punch
Perform an Unarmed Strike.
Attack, AoE, Melee, Strike
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Support, Attack, Melee
Purity of Fire
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Buff, Persistent, Aura, Fire