Adds (10-15) to (18-26) Physical Damage
Weapon class
Spears
One-handed martial weapons that support both melee strikes and thrown projectile attacks.Modifier weights
1Unique Spears
10
Splinter of LorrataHardwood SpearAdds (2-3) to (6-8) Physical Damage
Tyranny's GripIronhead Spear(150-200)% increased Physical Damage
ChainstingHunting SpearAdds (13-17) to (22-28) Physical Damage
SkysliverWinged SpearNo Physical Damage
Daevata's WindWar SpearAdds (10-15) to (21-26) Physical Damage
TangletongueForked SpearAdds (14-18) to (30-36) Physical Damage
Saitha's SpearBarbed SpearAdds (14-26) to (27-32) Physical Damage
Spire of IreHelix Spear(15-20)% increased Attack Speed
Atziri's ContemptPronged Spear(100-120)% increased Physical Damage
The OrdainedGrand Spear(150-250)% increased Physical Damage
Spear base types
36Essence modifiers
Guaranteed modifiers for Magic and Rare items in this item class.
+(124-167) to Accuracy Rating
Adds (1-3) to (55-60) Lightning Damage
Adds (20-24) to (32-37) Fire Damage
(17-19)% increased Attack Speed
Adds (17-20) to (26-32) Cold Damage
+(2.11-2.7)% to Critical Hit Chance
+(17-20) to Strength, Dexterity or Intelligence
Adds (16-24) to (28-42) Physical Damage
+(237-346) to Accuracy Rating
Adds (1-6) to (85-107) Lightning Damage
Adds (35-44) to (56-71) Fire Damage
(23-25)% increased Attack Speed
Adds (31-38) to (47-59) Cold Damage
+(3.11-3.8)% to Critical Hit Chance
+(25-27) to Strength, Dexterity or Intelligence
Adds (4-6) to (7-11) Physical Damage
+(61-84) to Accuracy Rating
Adds 1 to (13-19) Lightning Damage
Adds (4-6) to (7-10) Fire Damage
(11-13)% increased Attack Speed
Adds (3-5) to (6-9) Cold Damage
+(1.51-2.1)% to Critical Hit Chance
+(9-12) to Strength, Dexterity or Intelligence
Mark of the Abyssal Lord
Gain (15-20)% of Damage as Extra Physical Damage
+2 to Level of all Attack Skills
Gain (15-20)% of Damage as Extra Lightning Damage
Gain (15-20)% of Damage as Extra Fire Damage
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Gain (15-20)% of Damage as Extra Cold Damage
Related skills
21Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Strike with your Spear.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.











































