Invoker Ascendancy artwork

Monk Ascendancy

Invoker

Invoker combines Cold and Lightning damage, elemental Critical Hits, Meta Skills, Spirit conversion, and Armour plus Evasion defence.
True strength lies within. One must only focus... and believe.
Character class
Monk
Path type
Regular
Introduced
0.1.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Its elemental branches gain extra Cold or Lightning damage and create ground effects when Freezing or Shocking enemies.
  • Sunder my Enemies makes Critical Hits ignore non-negative enemy Elemental Resistances, while Elemental Expression triggers from Melee Critical Hits.

Important tradeoff

The Armour and Evasion conversion branch applies 35% less Evasion, and the Spirit branch prevents Spirit from Equipment.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
9notables
10minor passives
0choice options
3granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

9
PassiveExact effectRequiresUnlocks
Elemental Damage, Elemental DamageEnd of branch
  • Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
  • 35% less Evasion Rating
EvasionEnd of branch
Critical ChanceEnd of branch
Energy Shield Recharge RateEnd of branch
  • Gain 10% of Damage as Extra Cold Damage
  • On Freezing Enemies create Chilled Ground
Ascendancy startChill Effect, Elemental Damage
  • Gain 10% of Damage as Extra Lightning Damage
  • 25% chance on Shocking Enemies to created Shocked Ground
Shock EffectElemental Damage
  • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
  • +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
  • Cannot gain Spirit from Equipment
Evasion and Energy ShieldEvasion
  • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Critical ChanceCritical Chance
  • Meta Skills gain 35% more Energy
  • Meta Skills have 50% increased Reservation Efficiency
Triggered Spell DamageEnd of branch

Minor passives

Every connecting passive in the current official tree export.

10
PassiveExact effectRequiresUnlocks
MinorChill Effect
  • 15% increased Magnitude of Chill you inflict
I am the Blizzard...End of branch
MinorCritical Chance
  • 12% increased Critical Hit Chance
Ascendancy startSunder my Enemies...
MinorCritical Chance
  • 12% increased Critical Hit Chance
Sunder my Enemies......and Scatter Them to the Winds
MinorElemental Damage
  • 12% increased Elemental Damage
I am the Blizzard......and I Shall Rage
MinorElemental Damage
  • 12% increased Elemental Damage
I am the Thunder......and I Shall Rage
MinorEnergy Shield Recharge Rate
  • 20% increased Energy Shield Recharge Rate
Ascendancy startFaith is a Choice
MinorEvasion
  • 20% increased Evasion Rating
Lead me through Grace......and Protect me from Harm
MinorEvasion and Energy Shield
  • 15% increased Evasion Rating
  • 15% increased maximum Energy Shield
Ascendancy startLead me through Grace...
MinorShock Effect
  • 15% increased Magnitude of Shock you inflict
Ascendancy startI am the Thunder...
MinorTriggered Spell Damage
  • Triggered Spells deal 16% increased Spell Damage
Ascendancy startThe Soul Springs Eternal

Granted skills

3

Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.

Spell, Channelling
Applies
Level
1
Cooldown Time
7.00s
Cast Time
1.00s
  • 24% more Energy Shield Recharge Rate

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Applies
Level
1
Cost
3 Mana
Cooldown Time
0.25s
Cast Time
Instant
  • Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
  • Deals 8 to 12 Fire Damage
  • Explosion radius is 3.6 metres
  • Deals 3 to 16 Lightning Damage
  • Chains 7 times
  • Deals 7 to 10 Cold Damage
  • Pierces all Targets
  • Fires 3 Projectiles

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

Buff, Lightning, Cold, Fire, Duration, Conditional
Applies
Level
1
Cooldown Time
12.00s
  • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy Maximum 100 Unbound Fury Cannot gain Unbound Fury while Unbound
  • 40% more Elemental Damage while Unbound
  • 80% more chance to inflict Elemental Ailments while Unbound
  • 40% more Elemental Ailment Buildup while Unbound
  • Unbound duration is 8 seconds

Other Monk Ascendancies

3