Martial Artist Ascendancy artwork

Monk Ascendancy

Martial Artist

Martial Artist develops Combo, unarmed glove transformation, body-bound Rune sockets, and Mountain's Teachings alongside three Hollow skills.
They made you a human weapon... but that strength has set you free.
Character class
Monk
Path type
Regular
Introduced
0.5.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Martial Master allows every Attack Hit to build Combo across weapon sets, while Martial Adept doubles Combo gain.
  • Way of the Stonefist transforms equipped Gloves into Fists of Stone and converts their explicit modifiers into stronger related modifiers.

Important tradeoff

Mountain's Teachings are lost when the character is Hit or uses or sustains an Attack that benefits from them.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
8notables
8minor passives
0choice options
3granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

8
PassiveExact effectRequiresUnlocks
Area of Effect, Area of EffectEnd of branch
Additional Power Charge ChanceEnd of branch
Area of EffectEnd of branch
  • When you gain Combo, gain an additional Combo
  • -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
Attack SpeedAttack Speed
  • Skills can build and retain Combo regardless of Weapon Set
  • Gain Combo from all Attack Hits
Attack SpeedEnd of branch
  • Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socket
AttributesEnd of branch
  • 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30 Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Immobilisation BuildupEnd of branch
  • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
  • Ignore Attribute Requirements to equip Gloves
Evasion and Energy ShieldEnd of branch

Minor passives

Every connecting passive in the current official tree export.

8
PassiveExact effectRequiresUnlocks
MinorAdditional Power Charge Chance
  • 10% chance when you gain a Power Charge to gain an additional Power Charge
Ascendancy startHollow Form Technique
MinorArea of Effect
  • 8% increased Area of Effect
Ascendancy startHollow Focus Technique
MinorArea of Effect
  • 8% increased Area of Effect
Ascendancy startHollow Resonance Technique, Hollow Focus Technique
MinorAttack Speed
  • 4% increased Attack Speed
Ascendancy startMartial Adept
MinorAttack Speed
  • 4% increased Attack Speed
Martial AdeptMartial Master
MinorAttributes
  • +5 to all Attributes
Ascendancy startRunic Meridians
MinorEvasion and Energy Shield
  • 15% increased Evasion Rating
  • 15% increased maximum Energy Shield
Ascendancy startWay of the Stonefist
MinorImmobilisation Buildup
  • 20% increased Immobilisation buildup
Ascendancy startWay of the Mountain

Granted skills

3

Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.

Attack, Melee, Sustained, Channelling, Meta
Applies
Level
1
Attack Speed
70% of base
Requirement
Any Melee Martial Weapon
  • Images can be created within 6 metre radius of you
  • Creating an Image spends 80% of Socketed Skill's Cost
  • Consumes a Power Charge to create 2 additional Images
  • Socketed Skills cannot consume Charges
  • Socketed Skills have 30% less Attack speed
  • Socketed Skills deal 15% less damage

Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.

Attack, AoE, Trigger
Applies
Level
1
Cooldown Time
0.50s (3 uses)
Attack Damage
60%
Requirement
Any non-Talisman Melee Martial Weapon
  • 150% more Stun buildup
  • Shockwave radius is 2 metres

While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.

Attack, Buff, Persistent, AoE, Duration
Applies
Level
1
Requirement
Any Melee Martial Weapon
  • Tempest Bells are destroyed after an additional 1 Hits
  • Bells appear within 3 metre radius of you
  • A bell appears every 3 seconds
  • Bell duration is 21 seconds
  • Modifiers to Cooldown Recovery Rate also apply to bell appearance frequency
  • Limit 3 active Bells
  • Tempest Bells are destroyed after an additional 1 Hits
  • Cannot cause Stun buildup
  • Shockwave radius is 2.3 metres

Other Monk Ascendancies

3