Stormweaver Ascendancy artwork

Sorceress Ascendancy

Stormweaver

Stormweaver develops elemental spellcasting through stronger Shock and Chill control, permanent Arcane Surge, Elemental Infusions, and triggered Elemental Storms.
The rumble of thunder heralds your approach. Woe to those that draw your ire.
Character class
Sorceress
Path type
Regular
Introduced
0.1.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Shaper of Storms and Shaper of Winter let all Hit damage contribute to Shock or Chill.
  • Constant Gale grants Arcane Surge, while Force of Will connects its effect to missing Mana and redirects part of incoming damage to Mana.

Important tradeoff

The double Shock and double Chill branches apply less magnitude to each ailment, so their extra instances are not free full-strength copies.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
10notables
10minor passives
0choice options
1granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

10
PassiveExact effectRequiresUnlocks
  • You have Arcane Surge
Mana RegenerationMana Regeneration
  • 20% of Damage is taken from Mana before Life
  • 20% increased Effect of Arcane Surge on you per ten percent missing Mana
Mana RegenerationEnd of branch
  • Targets can be affected by two of your Chills at the same time
  • Your Chills can Slow targets by up to a maximum of 35%
  • 25% less Magnitude of Chill you inflict
Chill DurationChill Duration
  • +2 to Limit for Elemental Skills
Spell Critical ChanceEnd of branch
  • When collecting an Elemental Infusion, gain another different Elemental Infusion
Remnant RangeEnd of branch
  • All Damage from Hits Contributes to Shock Chance
Shock ChanceEnd of branch
  • All Damage from Hits Contributes to Chill Magnitude
Chill DurationEnd of branch
  • Remnants can be collected from 50% further away
  • Remnants you create reappear once, 3 seconds after being collected
Remnant RangeEnd of branch
  • Targets can be affected by two of your Shocks at the same time
  • 25% less Magnitude of Shock you inflict
Shock ChanceShock Chance
  • Trigger Elemental Storm on Critical Hit with Spells
  • Grants Skill: Elemental Storm
Spell Critical ChanceSpell Critical Chance

Minor passives

Every connecting passive in the current official tree export.

10
PassiveExact effectRequiresUnlocks
MinorChill Duration
  • 25% increased Chill Duration on Enemies
Ascendancy startHeavy Snows
MinorChill Duration
  • 25% increased Chill Duration on Enemies
Heavy SnowsShaper of Winter
MinorMana Regeneration
  • 12% increased Mana Regeneration Rate
Constant GaleForce of Will
MinorMana Regeneration
  • 12% increased Mana Regeneration Rate
Ascendancy startConstant Gale
MinorRemnant Range
  • Remnants can be collected from 25% further away
Ascendancy startStorm's Recollection
MinorRemnant Range
  • Remnants can be collected from 25% further away
Ascendancy startRefracted Infusion
MinorShock Chance
  • 20% increased chance to Shock
Strike TwiceShaper of Storms
MinorShock Chance
  • 20% increased chance to Shock
Ascendancy startStrike Twice
MinorSpell Critical Chance
  • 12% increased Critical Hit Chance for Spells
Tempest CallerMultiplying Squalls
MinorSpell Critical Chance
  • 12% increased Critical Hit Chance for Spells
Ascendancy startTempest Caller

Granted skills

1

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Applies
Level
1
Cost
8 Mana
Cooldown Time
3.00s
Cast Time
Instant
  • Deals 2 to 3 Fire Damage
  • Cannot deal Critical Hits
  • Deals Damage every 0.25 seconds
  • Storm radius is 1.8 metres
  • Storm duration is 5 seconds
  • Enemies inside the storm are Hindered
  • Deals 1 to 3 Lightning Damage
  • Cannot deal Critical Hits
  • Deals Damage every 0.25 seconds
  • Storm radius is 1.8 metres
  • Storm duration is 5 seconds
  • Enemies inside the storm are Hindered
  • Deals 1 to 2 Cold Damage
  • Cannot deal Critical Hits
  • Deals Damage every 0.25 seconds
  • Storm radius is 1.8 metres
  • Storm duration is 5 seconds
  • Enemies inside the storm are Hindered

Other Sorceress Ascendancies

3