Disciple of Varashta Ascendancy artwork

Sorceress Ascendancy

Disciple of Varashta

Disciple of Varashta combines a suite of granted Djinn skills with Mana defence, Staff and Focus equipment, Time-Lost Jewel radius, and Energy Shield recovery.
By your command, they will earn redemption...one duty at a time.
Character class
Sorceress
Path type
Regular
Introduced
0.4.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Its Barya and named Djinn branches grant Navira, Kelari, and Ruzhan skills with separate offensive and utility effects.
  • Varashta's Intuition moves Elemental damage to Mana before Life, while Sacred Rituals adds current Energy Shield to Armour's Physical Damage Reduction calculation.

Important tradeoff

Instruments of Power allows a Focus with a Staff but reduces the bonuses gained from that Focus by 50%.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
17notables
5minor passives
0choice options
12granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

17
PassiveExact effectRequiresUnlocks
Kelari's Deception, Kelari's Judgment, Kelari's MaledictionEnd of branch
Navira's Fracturing, Navira's Well, Navira's OasisEnd of branch
Ruzhan's Trap, Ruzhan's Reckoning, Ruzhan's FuryEnd of branch
  • Non-Unique Time-Lost Jewels have 40% increased radius
Ascendancy startArea of Effect
  • You can equip a Focus while wielding a Staff
  • 50% reduced bonuses gained from Equipped Focus
Ascendancy startCast Speed
Ascendancy startBarya of Kelari
Ascendancy startBarya of Kelari
Ascendancy startBarya of Kelari
Ascendancy startBarya of Navira
Ascendancy startBarya of Navira
Ascendancy startBarya of Navira
Ascendancy startBarya of Ruzhan
Ascendancy startBarya of Ruzhan
Ascendancy startBarya of Ruzhan
  • 60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
Energy ShieldEnd of branch
  • -1 second to base Energy Shield Recharge delay
  • 40% more Energy Shield Recharge Rate while on Low Energy Shield
Ascendancy startEnergy Shield, Energy Shield
  • 100% of Elemental Damage is taken from Mana before Life
Ascendancy startMana

Minor passives

Every connecting passive in the current official tree export.

5
PassiveExact effectRequiresUnlocks
MinorArea of Effect
  • 8% increased Area of Effect
Baryanic LeylinesEnd of branch
MinorCast Speed
  • 4% increased Cast Speed
Instruments of PowerEnd of branch
MinorEnergy Shield
  • 20% increased maximum Energy Shield
The Fourth TeachingEnd of branch
MinorEnergy Shield
  • 20% increased maximum Energy Shield
The Fourth TeachingSacred Rituals
MinorMana
  • 3% increased maximum Mana
Varashta's IntuitionEnd of branch

Granted skills

12

Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.

Command, AoE, Cold
Applies
Level
1
Cooldown Time
5.00s
Cast Time
1.20s
Critical Hit Chance
12.00%
  • Deals 58 to 86 Cold Damage
  • Chills Enemies as though dealing 200% more damage
  • 200% more Freeze Buildup
  • Fractures Chilled Ground within 6 metres

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

Minion, Persistent, Command, Physical
Applies
Level
1
  • Inflicts Critical Weakness on Hit
  • 50% increased Critical Damage Bonus
  • Deals 7 to 11 Physical Damage
  • Pierces all Targets
  • Projectiles cannot Split
  • Creates erupting blades within 3 metre radius
  • Creates 12 erupting blades
  • Deals 7 to 11 Physical Damage
  • Maim on Hit
  • Eruption radius is 1 metre

Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.

Command, AoE, Projectile, Fire
Applies
Level
1
Cooldown Time
7.00s
Cast Time
2.30s
Critical Hit Chance
7.00%
  • Deals 4 to 6 Fire Damage
  • 60% more damage against Immobilised enemies
  • Fires 20 Projectiles
  • Deals 4 to 6 Fire Damage
  • 60% more damage against Immobilised enemies
  • Ember Explosion Radius is 0.9 metres

Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.

Command, AoE, Physical, Duration
Applies
Level
1
Cooldown Time
5.00s (3 uses)
Cast Time
0.80s
Critical Hit Chance
15.00%
  • Deals 20 to 30 Physical Damage
  • Explosion radius is 2.5 metres
  • 50% more damage for each previous time this Skill has been used consecutively, up to 300%

Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.

Command, AoE, Physical, Channelling
Applies
Level
1
Cooldown Time
12.00s
Cast Time
0.50s
Critical Hit Chance
15.00%
  • Deals 20 to 30 Physical Damage
  • 100% more Stun buildup
  • Shockwave length is 3.5 metres
  • Inflicts 4 additional Critical Weakness on Hit
  • 25% more area of effect per stage
  • 125% more Damage with Hits for each stage
  • 4 maximum stages

Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.

Command, AoE, Fire
Applies
Level
1
Cooldown Time
12.00s
Cast Time
2.30s
Critical Hit Chance
7.00%
  • Deals 11 to 17 Fire Damage
  • Damage radius is 1.5 metres
  • Deals 38 to 57 Fire Damage
  • 100% more Ignite Magnitude
  • Wave length is 4 metres

Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.

Minion, Persistent, Command, Cold
Applies
Level
1
  • Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies 10% increased Mana Regeneration for 4 seconds
  • Bubble radius is 2.5 metres
  • Chilled Ground duration is 6 seconds
  • Bubble duration is 5.1 seconds
  • Absorbs 70% of damage dealt by enemies outside the bubble
  • Bubble has 60 maximum Life per 100 of your maximum Mana

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

Minion, Persistent, Command, Fire
Applies
Level
1
  • Ruzhan deals 10% more damage for each damaging Skill you've used Recently
  • Attacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with Exposure
  • Deals 11 to 16 Fire Damage
  • Detonation Time is 3 seconds
  • 50% more Damage with Hits against Burning Enemies
  • Explosion radius is 2 metres
  • Limit 3 active Brands

Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.

Minion, Persistent, Command, Duration
Applies
Level
1
  • 1.5 second duration between Corpse consumptions
  • Maximum 4 Corpse Beetles
  • Summons 2 Beetles per Corpse consumed
  • Deals 12 to 18 Physical Damage
  • Inflicts Critical Weakness on Hit
  • 50% increased Critical Damage Bonus
  • 20% chance to Blind enemies on Hit
  • 40% more damage against Unique enemies
  • Explosion radius is 1.5 metres

Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.

Command, Duration
Applies
Level
1
Cooldown Time
12.00s
Cast Time
2.10s
  • Buff duration is 6 seconds
  • Buff grants 11% Increased Energy Shield Recharge Rate

Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.

Command, AoE, Duration
Applies
Level
1
Cooldown Time
8.00s
Cast Time
1.80s
  • Converts Chilled Ground within 8 metres
  • Oasis duration is 15 seconds
  • Oasis grants 31% of damage taken Recouped as Life
  • Oasis grants 20% of damage taken Recouped as Mana
  • Oasis grants 0.5 Flask charges per second

Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.

Command, AoE, Projectile, Fire, Duration, Hazard
Applies
Level
1
Cooldown Time
8.00s
Cast Time
1.00s
Critical Hit Chance
7.00%
  • Deals 5 to 7 Fire Damage
  • Pierces all Targets
  • Creates runes within a 5 metre radius
  • Limit 21 Runes
  • Creates 8 Runes
  • Rune trigger radius is 0.8 metres
  • Rune duration is 6 seconds
  • Deals 6 to 9 Fire Damage
  • Inflicts 400% more Flammability Magnitude
  • Tornado radius is 1.2 metres
  • Tornado duration is 4 seconds
  • Tornadoes Hit enemies every 0.70 seconds

Other Sorceress Ascendancies

3