Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
- Command, AoE, Cold
- Applies
- Level
- 1
- Cooldown Time
- 5.00s
- Cast Time
- 1.20s
- Critical Hit Chance
- 12.00%
- Deals 58 to 86 Cold Damage
- Chills Enemies as though dealing 200% more damage
- 200% more Freeze Buildup
- Fractures Chilled Ground within 6 metres
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
- Minion, Persistent, Command, Physical
- Applies
- Level
- 1
- Inflicts Critical Weakness on Hit
- 50% increased Critical Damage Bonus
- Deals 7 to 11 Physical Damage
- Pierces all Targets
- Projectiles cannot Split
- Creates erupting blades within 3 metre radius
- Creates 12 erupting blades
- Deals 7 to 11 Physical Damage
- Maim on Hit
- Eruption radius is 1 metre
Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
- Command, AoE, Projectile, Fire
- Applies
- Level
- 1
- Cooldown Time
- 7.00s
- Cast Time
- 2.30s
- Critical Hit Chance
- 7.00%
- Deals 4 to 6 Fire Damage
- 60% more damage against Immobilised enemies
- Fires 20 Projectiles
- Deals 4 to 6 Fire Damage
- 60% more damage against Immobilised enemies
- Ember Explosion Radius is 0.9 metres
Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
- Command, AoE, Physical, Duration
- Applies
- Level
- 1
- Cooldown Time
- 5.00s (3 uses)
- Cast Time
- 0.80s
- Critical Hit Chance
- 15.00%
- Deals 20 to 30 Physical Damage
- Explosion radius is 2.5 metres
- 50% more damage for each previous time this Skill has been used consecutively, up to 300%
Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
- Command, AoE, Physical, Channelling
- Applies
- Level
- 1
- Cooldown Time
- 12.00s
- Cast Time
- 0.50s
- Critical Hit Chance
- 15.00%
- Deals 20 to 30 Physical Damage
- 100% more Stun buildup
- Shockwave length is 3.5 metres
- Inflicts 4 additional Critical Weakness on Hit
- 25% more area of effect per stage
- 125% more Damage with Hits for each stage
- 4 maximum stages
Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
- Command, AoE, Fire
- Applies
- Level
- 1
- Cooldown Time
- 12.00s
- Cast Time
- 2.30s
- Critical Hit Chance
- 7.00%
- Deals 11 to 17 Fire Damage
- Damage radius is 1.5 metres
- Deals 38 to 57 Fire Damage
- 100% more Ignite Magnitude
- Wave length is 4 metres
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
- Minion, Persistent, Command, Cold
- Applies
- Level
- 1
- Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies 10% increased Mana Regeneration for 4 seconds
- Bubble radius is 2.5 metres
- Chilled Ground duration is 6 seconds
- Bubble duration is 5.1 seconds
- Absorbs 70% of damage dealt by enemies outside the bubble
- Bubble has 60 maximum Life per 100 of your maximum Mana
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
- Minion, Persistent, Command, Fire
- Applies
- Level
- 1
- Ruzhan deals 10% more damage for each damaging Skill you've used Recently
- Attacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with Exposure
- Deals 11 to 16 Fire Damage
- Detonation Time is 3 seconds
- 50% more Damage with Hits against Burning Enemies
- Explosion radius is 2 metres
- Limit 3 active Brands
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
- Minion, Persistent, Command, Duration
- Applies
- Level
- 1
- 1.5 second duration between Corpse consumptions
- Maximum 4 Corpse Beetles
- Summons 2 Beetles per Corpse consumed
- Deals 12 to 18 Physical Damage
- Inflicts Critical Weakness on Hit
- 50% increased Critical Damage Bonus
- 20% chance to Blind enemies on Hit
- 40% more damage against Unique enemies
- Explosion radius is 1.5 metres
Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.
- Command, Duration
- Applies
- Level
- 1
- Cooldown Time
- 12.00s
- Cast Time
- 2.10s
- Buff duration is 6 seconds
- Buff grants 11% Increased Energy Shield Recharge Rate
Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.
- Command, AoE, Duration
- Applies
- Level
- 1
- Cooldown Time
- 8.00s
- Cast Time
- 1.80s
- Converts Chilled Ground within 8 metres
- Oasis duration is 15 seconds
- Oasis grants 31% of damage taken Recouped as Life
- Oasis grants 20% of damage taken Recouped as Mana
- Oasis grants 0.5 Flask charges per second
Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
- Command, AoE, Projectile, Fire, Duration, Hazard
- Applies
- Level
- 1
- Cooldown Time
- 8.00s
- Cast Time
- 1.00s
- Critical Hit Chance
- 7.00%
- Deals 5 to 7 Fire Damage
- Pierces all Targets
- Creates runes within a 5 metre radius
- Limit 21 Runes
- Creates 8 Runes
- Rune trigger radius is 0.8 metres
- Rune duration is 6 seconds
- Deals 6 to 9 Fire Damage
- Inflicts 400% more Flammability Magnitude
- Tornado radius is 1.2 metres
- Tornado duration is 4 seconds
- Tornadoes Hit enemies every 0.70 seconds