Unique Body Armours

The Mutable Star

The Mutable Star is a unique Cleric Vestments focused on Energy Shield and Life. Its defining modifiers are “Defend against Hits as though you had 1% more Armour per 1% current Energy Shield” and “(25-35) Life Regeneration per second”.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

6 lines
01(100-150)% increased Armour and Energy Shield
02(50-100)% increased Energy Shield Recharge Rate
03(25-35) Life Regeneration per second
04(30-50)% reduced Ignite Duration on you
05Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
06(30-50)% reduced Duration of Bleeding on You

Vaal Cultivation Orb

Other Unique rule

The Mutable Star is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
Body Armours
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

How to get The Mutable Star

World drop

Vaal Orb outcomes

4 outcomes / 11 enchantments

Vaal Orb can corrupt The Mutable Star. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments11

(15-25)% increased ArmourLocal / Level 1

(15-25)% increased Energy ShieldLocal / Level 1

(15-25)% increased Armour and Energy ShieldLocal / Level 1

(10-20)% reduced Attribute RequirementsLocal / Level 1

(40-50)% increased Thorns damageLocal / Level 1

(3-5)% additional Physical Damage ReductionGlobal / Level 1

(10-20)% of Damage taken Recouped as LifeGlobal / Level 1

(10-20)% of Damage taken Recouped as ManaGlobal / Level 1

+(30-40) to maximum LifeGlobal / Level 1

+(13-19)% to Chaos ResistanceGlobal / Level 1

+1% to all Maximum Elemental ResistancesGlobal / Level 1

View every corruption outcome and enchantment

How it works

2 interactions
02
Life

(25-35) Life Regeneration per second

Item view