
Playable character class
Ranger
The Ranger is the Dexterity class associated with bow skills.- Status
- Playable
- Introduced
- 0.1.0
- Regular Ascendancies
- 2
- Alternate paths
- 0
Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.
Class identity
Associations, not restrictionsAssociated playstyle
Her class identity points toward ranged bow attacks, projectiles, and Evasion, while the normal attribute and weapon requirements still determine what she can equip and use.
What choosing this class changes
Class choice sets the starting attributes, passive-tree start, quest reward selection, and available Ascendancies. Any class can use any skill or item when its attribute, level, and equipment requirements are met.
Starting attributes
Official tree export 0.5.2- Strength
- 7
- Dexterity
- 15
- Intelligence
- 7
Exact class start recorded in the official passive-tree export 0.5.2.
Ranger Ascendancies
2 regular choices
Introduced 0.1.0DeadeyeDeadeye specialises in Projectiles, Tailwind, Frenzy Charge consumption, Marks, and choosing between close-range and long-range projectile damage.
- Notables
- 8
- All nodes
- 18
- Skills
- 2
Introduced 0.1.0PathfinderPathfinder combines Concoction skills, Flask persistence, Poison scaling, movement protection, Evasion defence, and alternate passive-tree starting paths.
- Notables
- 8
- All nodes
- 23
- Skills
- 5
Four Ascension Trial reward tiers grant 2 Ascendancy points each, for a current maximum of 8 points.
Unlock or change Ascendancy
Regular pathsComplete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.