Deadeye Ascendancy artwork

Ranger Ascendancy

Deadeye

Deadeye specialises in Projectiles, Tailwind, Frenzy Charge consumption, Marks, and choosing between close-range and long-range projectile damage.
A woman can change the world with a single well-placed arrow.
Character class
Ranger
Path type
Regular
Introduced
0.1.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Endless Munitions adds a Projectile, while Point Blank and Far Shot provide mutually different distance scaling choices.
  • Avidity and Thrilling Chase improve Frenzy Charge gain and the benefits of consuming those charges.

Important tradeoff

Gathering Winds builds Tailwind through skill use but removes all Tailwind when the character is Hit.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
8notables
8minor passives
2choice options
2granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

10
PassiveExact effectRequiresUnlocks
NotableAvidity
  • 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Frenzy Charge DurationFrenzy Charge Duration
NotableBullseye
  • Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Mark EffectEnd of branch
Mark EffectMark Effect
  • Skills fire an additional Projectile
Projectile SpeedEnd of branch
Choice optionFar Shot
  • Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Projectile Proximity SpecialisationEnd of branch
  • Gain Tailwind on Skill use
  • Lose all Tailwind when Hit
Skill SpeedEnd of branch
Projectile DamageEnd of branch
Choice optionPoint Blank
  • Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Projectile Proximity SpecialisationEnd of branch
Choose one connected option.Projectile Speed, Projectile Speed, Far Shot, Point BlankEnd of branch
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Frenzy Charge DurationEnd of branch

Minor passives

Every connecting passive in the current official tree export.

8
PassiveExact effectRequiresUnlocks
MinorFrenzy Charge Duration
  • 25% increased Frenzy Charge Duration
Ascendancy startAvidity
MinorFrenzy Charge Duration
  • 25% increased Frenzy Charge Duration
AvidityThrilling Chase
MinorMark Effect
  • 12% increased Effect of your Mark Skills
Called ShotsBullseye
MinorMark Effect
  • 12% increased Effect of your Mark Skills
Ascendancy startCalled Shots
MinorProjectile Damage
  • 12% increased Projectile Damage
Ascendancy startMirage Deadeye
MinorProjectile Speed
  • 10% increased Projectile Speed
Ascendancy startEndless Munitions, Projectile Proximity Specialisation
MinorProjectile Speed
  • 10% increased Projectile Speed
Ascendancy startProjectile Proximity Specialisation
MinorSkill Speed
  • 4% increased Skill Speed
Ascendancy startGathering Winds

Granted skills

2

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Buff, Persistent, Trigger, Duration, Meta
Applies
Level
1
Requirement
Spear
Requirement
Bow
Requirement
Crossbow
  • Mirages deal 50% less Damage
  • Socketed Skills cannot consume Charges
  • Mirage duration is 4.05 seconds

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

Buff, Persistent, AoE, Meta
Applies
Level
1
  • Applies a socketed Mark to 1 Enemy every five seconds
  • Applies socketed Marks to Enemies within 10 metres
  • Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed

Other Ranger Ascendancies

2