Special currency

Thaumaturgic Flux (Level 11)

Thaumaturgic Flux (Level 11) upgrades a Kalguuran Skill Gem to level 11. It cannot lower a gem below its current level, so use the Flux that matches the exact higher level you want.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What it does

Thaumaturgic Flux (Level 11) upgrades a Kalguuran Skill Gem to level 11. It cannot lower a gem below its current level, so use the Flux that matches the exact higher level you want.

Currency Exchange

Eligible item
Expedition | Fluxes

This item can be selected in the Currency Exchange. Its recorded exchange cost is 1,353 Gold.

Open exchange guide

Using this Thaumaturgic Flux

Choose by the level you want the Kalguuran gem to become.

Target level 11
Target
Kalguuran Skill Gem
Result
Gem level 11
Can lower a gem?
No
Current recipe
Lv30-74
  1. Check the gem first

    The Flux must set a level above the gem's current level. Check that the character can meet the resulting gem level requirement.

  2. Obtain the matching level

    This level has a current Verisium Remnant Runeshape recipe. Its exact ordered runes and area-level range are shown in the acquisition section below.

  3. Apply it to the gem

    Right-click the Thaumaturgic Flux, then left-click the Kalguuran Skill Gem. Confirm the exact target level before applying it.

Thaumaturgic Flux became available in the Fluxes section of the Currency Exchange in version 0.5.4.

Kalguuran skills are acquired from Remnant encounters, have no Attribute requirements, and use Runic Ward as their skill cost.

Compatible Kalguuran gems23 gems
Animus ExchangeSacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.Animus SplintersExpend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.Bitter DeadSpend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.Conductive RunesSpend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.Detonate LivingHit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.Eternal MarchSpend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.Explosive TransmutationWhile active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.Fragments Of The PastSpend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.Frostflame NovaUnleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.Grim PillarsSpend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.Hollow ShellSacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.LeylinesWhile active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.Powered by VerisiumSpends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.Rain of BladesPour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.RefutationSpends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.Remnants of KalguurWhile active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.RepulsionTarget an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.Runic ReprieveChannel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.SkyfallBuild Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .Triskelion CascadeTap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.Verisium ManifestationsWhile active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Voltaic BarrierRaise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.Wardbound MinionsSpend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.

How to get Thaumaturgic Flux (Level 11)

1 exact recipe | restricted drop | Drop restricted
restricted drop

Exclusive to Runes of Aldur league.

Drop
Enabled
Availability
Current item
Restriction
Restricted
Drop level
42
Introduced
0.5.0

Select one of these exact combinations at a Verisium Remnant. The Runeshape order determines the encounter waves.

Browse all Verisium recipes
Thaumaturgic Flux (Level 11)Lv30-74
  1. 1
    Earth RuneConjures Earthly Spires
    Rare
  2. 2
    Ward RuneProtected by Runic Ward
    Rare
  3. 3
    Stone RuneArmoured; Increased Stun Threshold; Earthly Prison
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