Use three regular Liquid Emotions at The Withered Willow to add the Notable determined by their exact types and order.
Related: Strugglescream, Passive Skill Tree, StrugglescreamMechanic
Instilling
Instilling adds an enchantment that allocates a Notable Passive Skill while an eligible item is equipped. The current amulet process uses three regular Liquid Emotions at the crafting bench in The Withered Willow.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Instilling does
Step-by-step guidePlace an eligible Amulet or Raven-Touched item and three regular Liquid Emotions into the instilling bench at The Withered Willow. The exact types and order of the three emotions determine the Notable Passive Skill. The allocated Notable works while the item is equipped, but allocating the same Notable on the Passive Skill Tree does not grant its effects twice.
- Three emotions determine the Notable
- Instilling an Amulet or Raven-Touched item consumes three regular Liquid Emotions. Both the emotion types and their arrangement are part of the recipe, so the order shown for a Notable must be preserved.
- Use the bench in The Withered Willow
- The item and three emotions are placed in the instilling crafting bench at The Withered Willow. The bench can show Notables available from the Liquid Emotions in the player's inventory.
- The same Notable does not stack
- An Instilled Notable grants its effects as though it were allocated, but allocating that same Notable normally on the Passive Skill Tree does not grant a second copy of its effects.
- One enchantment is the normal limit
- An eligible item normally has one Instilled enchantment. Instilling it again replaces the existing enchantment. If an item can hold several Instilled enchantments, one of them is replaced at random.
- Some items change the limit
- Strugglescream can have three additional Instilled Modifiers, for four in total including the normal one. Distorted Amulets and Twisted Amulets instead drop with two random Instilled Notables and a reduced affix limit.
- Raven-Touched expands eligible item types
- Raven-Touched allows an item to be Instilled with a Notable Passive Skill. Raven-Touched Shard applies that modifier to a Helmet through an Augment Socket and is Socket-bound.
- Liquid Emotions also craft Jewels
- Using one regular Liquid Emotion directly on a Rare Basic Jewel removes a random modifier and adds the emotion's guaranteed Crafted modifier. This Jewel craft is separate from the three-emotion Instilling recipe.
- Ancient emotions are for Time-Lost Jewels
- Ancient Liquid Emotions remove a random modifier and add a guaranteed Crafted modifier to a Rare Time-Lost Jewel. They cannot replace regular Liquid Emotions in an Instilling recipe.
- Some Notables exist only through Instilling
- Certain three-emotion combinations allocate Notables that are not present on the normal Passive Skill Tree. Potent Liquid Emotions introduced additional exclusive Notables in version 0.5.0.
Instilling targets and related crafts
5 casesSocket Raven-Touched Shard into an eligible Helmet to give it Raven-Touched, which allows it to receive an Instilled Notable.
Related: Raven-Touched Shard, Raven-Touched ShardUse one regular Liquid Emotion directly on the Jewel. It removes a random modifier and adds the guaranteed Crafted modifier associated with that emotion.
Related: JewelUse one Ancient Liquid Emotion directly on the Jewel. It removes a random modifier and adds an Ancient emotion Crafted modifier.
Related: Historic JewelsSome recipes grant Notables that cannot be allocated on the normal tree. The recipe still consumes three regular Liquid Emotions and the granted effect still cannot stack with another allocation of the same Notable.
Related: Passive Skill TreeInstilling recipes
Search a notable or effect, or enter the three Liquid Emotions in their exact left-to-right order.

Insulated Treads
25% increased Armour and Evasion Rating
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots


Flamekeeper
20% increased Fire Damage
15% increased Ignite Magnitude
30% reduced Magnitude of Ignite on you

Stormkeeper
20% increased Lightning Damage
30% reduced effect of Shock on you
15% increased Magnitude of Shock you inflict



Pyromancer
20% increased Fire Damage
10% increased Cast Speed while Ignited
5% reduced Movement Speed Penalty from using Fire Skills while moving

High Alert
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life

Flurry
20% increased Cold Damage
10% increased Cast Speed while Chilled
5% reduced Movement Speed Penalty from using Cold Skills while moving


Back in Action
80% increased Stun Recovery


Sharpened Claw
30% increased Physical Damage while Shapeshifted

Backup Plan
20% increased Armour and Evasion Rating
40% increased Evasion Rating if you have been Hit Recently
40% increased Armour if you haven't been Hit Recently

Heavy Ammunition
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup


Incision
50% increased effect of Incision

Close Confines
50% chance for Projectiles to Pierce Enemies within 3m distance of you


Briny Carapace
100% increased Stun Threshold for each time you've been Stunned Recently

Strong Chin
25% increased Armour and Evasion Rating
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet


Clear Space
20% increased Knockback Distance
20% chance to Knock Enemies Back with Hits at Close Range

Mass Rejuvenation
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second

Inevitable Rupture
10% chance for Attack Hits to apply ten Incision

Shockwaves
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently

Instability
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility


Stand Ground
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary

Staggering Wounds
50% chance to Knock Back Bleeding Enemies with Hits

Killer Instinct
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life

Inspiring Leader
Banners also grant +25% to all Elemental Resistances affected targets

Impenetrable Shell
Defend with 150% of Armour against Hits from Enemies that are further than 6m away


Pocket Sand
50% increased Blind Effect

Arcane Mixtures
10% increased Cast Speed if you've used a Mana Flask Recently
Mana Flasks gain 0.1 charges per Second



Careful Consideration
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently

Hunter's Talisman
+1 Charm Slots

Investing Energies
35% increased Mana Regeneration Rate while stationary

Bond of the Cat
Companions have 20% increased Movement Speed
5% reduced Movement Speed Penalty from using Skills while moving

Altered Brain Chemistry
25% increased Mana Recovery from Flasks
10% increased Mana Recovery Rate during Effect of any Mana Flask

Hunting Companion
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]

Deadly Flourish
25% increased Melee Critical Hit Chance

Defiance
20% increased Armour and Evasion Rating
80% increased Armour and Evasion Rating when on Low Life



Initiative
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently


Cross Strike
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding

Swift Interruption
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently

Controlled Chaos
Maximum Volatility is 30

Thickened Arteries
Regenerate 0.5% of maximum Life per second
40% increased Life Regeneration Rate while stationary

Freedom of Movement
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
5% reduced Movement Speed Penalty from using Skills while moving


Near Sighted
30% increased Critical Hit Chance for Attacks
30% increased penalty to Accuracy Rating at range


Critical Exploit
25% increased Critical Hit Chance

Long Distance Relationship
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
Limits and exceptions
7 rules- Ancient Liquid Emotions craft Time-Lost Jewels and cannot substitute for regular Liquid Emotions in an Instilling recipe.
- An Instilled Notable does not grant its effects twice when the same Notable is also allocated on the Passive Skill Tree.
- The normal limit is one Instilled enchantment unless the item explicitly changes that limit.
- An Instilled enchantment can be replaced but cannot currently be removed without adding another Instilled enchantment.
- An Instilled enchantment cannot be replaced on a Corrupted, Mirrored, or Sanctified item.
- Waystone Instilling is a legacy rule from before version 0.4.0 and is not the current use of Liquid Emotions.
- Using one Liquid Emotion on a Jewel is a modifier craft, not the three-emotion Notable recipe.


