Warcries count enemy Power inside their area. The individual Warcry or support then decides whether that total controls attack count, Guard, Rage, damage, or another effect.
Related: Warcry, Infernal Cry, Fortifying Cry, Raging CryMechanic
Power
Monster Power is a value that represents an enemy's relative strength. Skills and resources use it so that one dangerous enemy can count more than one weak enemy.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Power does
Current rulesStart with the monster type's base Power, then apply its rarity. Normal monsters use the base value, Magic monsters multiply it by 2, Rare monsters multiply it by 5, and Unique monsters always have 20 Power. An average Normal monster is about 1 Power, but weaker and stronger monster types can begin below or above 1.
- Base Power
- An average monster has about 1 base Power. Weak monsters can have 0.5 or less, while strong non-Unique monsters can have 2 to 3. Base Power follows the monster type rather than assuming every Normal enemy equals exactly 1.
- Rarity calculation
- Normal rarity multiplies base Power by 1, Magic by 2, and Rare by 5. Unique monsters use a fixed value of 20 Power instead of multiplying their base value.
- Add nearby enemies together
- Effects that count nearby enemy Power add the qualifying enemies inside their area. A mixed pack can therefore produce a total similar to a boss even though no individual pack monster has 20 Power.
- Power is not a Power Charge
- Monster Power is a numeric property used by other mechanics. A Power Charge is a separate charge that skills can generate and consume. Wording that says an effect is modified by Monster Power does not grant a Power Charge by itself.
- Created objects do not count
- Player-created objects such as Ice Crystals no longer have a Monster Power value. They cannot be used as substitute enemies for effects that calculate a result from Monster Power.
- Read the consuming effect
- Power supplies an input, not one universal reward formula. A Warcry, Flask, Charm, Glory skill, trigger Meta Skill, passive, or item defines how it converts that Power into its own result.
Where Monster Power is used
7 casesNormal enemies grant Flask charges equal to half their Power, Magic enemies grant charges equal to their Power, and Rare or Unique enemies grant charges equal to twice their Power.
Related: Flask, Browse FlasksA killed monster grants Charm charges equal to half of its Power. The equipped Charm still determines how many charges its automatic effect consumes.
Related: Charm, Browse CharmsMonster Power is part of Energy gain for trigger Meta Skills. Unique targets contribute more per qualifying event, while packs provide more separate targets and events. The trigger skill can also apply its own event-strength calculation.
Related: EnergyQualifying actions against monsters generate Glory based on that monster's Power. Each Glory skill states its own valid action, cost, decay, and use restrictions.
Related: Glory, Ancestral CryRedblade Banner makes enemies in your Presence count as having double Power. Olrovasara can gain maximum added Lightning damage equal to the Power of an enemy it Hits, up to the item's stated cap.
Related: Redblade Banner, OlrovasaraIncreased total Power counted by Warcries scales the final counted total. A minimum Power modifier supplies a floor when the calculated value would otherwise be lower.
Related: Roaring Cries, Warcry modifiersLimits and exceptions
5 rules- Do not assume every Normal monster has exactly 1 Power. The monster type's base value can be lower or higher.
- Rare monsters multiply their base Power by 5. The older Path of Exile value of 10 for a Rare enemy is not the Path of Exile 2 rule.
- A Unique monster always contributes 20 Power, regardless of its base Power or how much life it has in that encounter.
- Increased total Power counted by Warcries does not change the monster's actual Power for unrelated mechanics.
- Power alone does not state the result. Always read the skill, item, resource, or passive that consumes it.











