Mechanic

Stun Threshold

Stun Threshold is the target-side reference used to determine Light Stun chance and Heavy Stun buildup. Raising your own threshold makes incoming Stuns less likely, while lowering an enemy's threshold makes that enemy easier to Stun.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Stun Threshold does

Current rules

A player's base Stun Threshold equals maximum Life. A Hit with stun-effective damage equal to the current threshold has 100% base Light Stun chance, and lower damage scales linearly. The current minimum successful Light Stun chance is 15%. For enemies, a lower threshold increases Heavy Stun buildup from the same Hit, so increased Stun Buildup and reduced enemy Stun Threshold improve different sides of the calculation.

Player base Stun Threshold equals maximum Life
A player's base Stun Threshold is equal to maximum Life before increased, reduced, additional or replacement effects modify the value.
Equal damage gives 100% base Light Stun chance
A Hit whose stun-effective damage equals or exceeds the target's current Stun Threshold has 100% base Light Stun chance before immunity and other applicable modifiers.
Lower damage scales linearly
When the stun-effective damage is below the current threshold, the base Light Stun chance scales down in direct proportion. A Hit equal to 20% of the threshold starts from 20% base chance.
Current Light Stun chances below 15% are discarded
Version 0.3.0 established that current Light Stun chances below 15% are treated as 0%. The older Player Stun Threshold tooltip still present in one database record says 10%, so this page follows the newer official rule and the current general Stun keyword.
Enemy threshold changes buildup received
Lowering an enemy's Stun Threshold means less Stun buildup is needed to reach the same percentage of its Heavy Stun bar. Raising monster threshold through a map modifier makes the same Hits less effective.
Stun Buildup and threshold are separate modifiers
Increased Stun Buildup scales the buildup created by the attacker. Reduced enemy Stun Threshold changes the target reference. They improve the same goal through separate modifier scopes.
Additional threshold can be based on another defence
Some modifiers add Stun Threshold based on maximum Energy Shield, item Armour or another stat. These add to the threshold unless the wording says the threshold is based on a replacement value.
Replacement wording changes the base
An effect that says Stun Threshold is based on Energy Shield instead of Life changes the value used as the base. It is not the same as gaining additional threshold based on Energy Shield.

How Stun Threshold changes the result

8 cases
01
1,000 threshold and 200 stun-effective damage

Starts from 20% base Light Stun chance before other applicable modifiers. This is above the current 15% minimum.

Related: Stun, Hit
02
2,000 threshold and the same 200 damage

Starts from 10% base Light Stun chance and therefore cannot Light Stun under the current 15% minimum.

Related: Stun
03
Increased player Stun Threshold

Makes incoming Hits less likely to Light Stun the player and reduces the Heavy Stun buildup received when a named mechanic permits it.

Currency: Stone Rune, Greater Stone Rune, Perfect Stone RuneRelated: Stun, Heavy Stun
04
Reduced enemy Stun Threshold

Makes the enemy easier to Light Stun and increases the percentage of its Heavy Stun bar filled by the same eligible Hit.

Related: Stun, Heavy Stun, Overwhelming Presence
05
Increased Stun Buildup

Scales buildup created by the attacker without changing the enemy's stored Stun Threshold.

Currency: Stone Rune, Greater Stone Rune, Perfect Stone RuneRelated: Heavy Stun
06
07
Threshold based on Energy Shield instead of Life

Replaces the normal Life basis with the specified Energy Shield basis before later applicable modifiers.

Related: Energy Shield
08
Stun Recovery

Changes how quickly a Stunned character can act again. It does not change Stun Threshold or the chance calculation.

Related: Stun Recovery

Rare monster modifiers

1 linked

Limits and exceptions

7 rules
  • Stun Threshold does not reduce damage taken from the Hit.
  • Stun Threshold is not Stun Recovery.
  • Increased Stun Buildup does not directly raise or lower the target's Stun Threshold.
  • The 15% minimum applies to Light Stun chance, not the percentage shown on an enemy's Heavy Stun bar.
  • Players normally receive Heavy Stun buildup only while a mechanic explicitly permits it.
  • Additional threshold based on another defence is not automatically a replacement for the Life-based threshold.
  • The isolated Player Stun Threshold database tooltip still says 10%, but current official and general Stun rules use 15%.