Character planning

Passive Skill Tree

Search every passive, inspect its exact effect, and add the shortest connected path from your class start.
Passives
4,483
Connections
5,393
Tree version
0.5.2

Choose a class start

Classes with the same attribute alignment share a starting point.

6 starts
Passive tree 0.5.2

Loading the official passive tree data.

Weapon Set Passive Skill Points

Check all 12 campaign rewards, the additional endgame point, and the rules for separate weapon set allocations.

Open the checklist

Refund passive skills

Calculate the Gold cost, check every level 1 to 100 price, and follow the regular and weapon-set refund rules.

Open respec costs

Notable passive directory

Search every current notable by name or exact effect, then open its page or locate it in the planner.

Browse 984 notables

Keystone passives

Keystones change a major rule and usually introduce a tradeoff.

33
Keystone | Node 52

Zealot's Oath

  • Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge
Tear my flesh and splinter my bones. You will never break my spirit.
Show in planner
Keystone | Node 9085

Crimson Assault

  • Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict
Each nick and cut brings death one step closer.
Show in planner
Keystone | Node 11230

Ritual Cadence

  • Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy
A properly disciplined mind gives rise to structured thought.
Show in planner
Keystone | Node 14226

Dance with Death

  • 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
You circle the black scorpion with enmity, daring it time and again.
Show in planner
Keystone | Node 14540

Unwavering Stance

  • Cannot be Light Stunned Cannot Dodge Roll or Sprint
Stand your ground, child, keep your senses. The pain is fleeting, but victory is forever.
Show in planner
Keystone | Node 18684

Avatar of Fire

  • 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage
"In my dreams I see a great warrior, his skin scorched black, his fists aflame."
Show in planner
Keystone | Node 19288

Glancing Blows

  • Chance to Evade is Unlucky Chance to Deflect is Lucky
Utter trust in your defence unleashes ultimate potential.
Show in planner
Keystone | Node 25100

Oasis

  • Cannot use Charms 30% more Recovery from Flasks
The fewer there are, the less you have to share.
Show in planner
Keystone | Node 25520

Resonance

  • Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges
The notes may change, but the song remains the same.
Show in planner
Keystone | Node 32349

Giant's Blood

  • You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved
The Titans did not vanish from this world. Their might lives on - in you.
Show in planner
Keystone | Node 33369

Vaal Pact

  • 50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled
My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies.
Show in planner
Keystone | Node 33404

Eternal Youth

  • Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks
Burn the spirit to vitalise the flesh.
Show in planner
Keystone | Node 33979

Conduit

  • If you would gain a Charge, Allies in your Presence gain that Charge instead
To me, brave companions! Feel my radiance flow through you!
Show in planner
Keystone | Node 34497

Heartstopper

  • Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Skip a beat, hold your breath. Too slow a poison, only death.
Show in planner
Keystone | Node 37484

Primal Hunger

  • 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect
The irrepressible spirit of the wilds burns within you, roaring to be let loose.
Show in planner
Keystone | Node 39935

Necromantic Talisman

  • All bonuses from Equipped Amulet apply to your Minions instead of you
I give you everything, my pets. Do not disappoint me.
Show in planner
Keystone | Node 41861

Trusted Kinship

  • You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills
Bonds forged in battle surpass ties of blood.
Show in planner
Keystone | Node 42680

Blackflame Covenant

  • Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Let the Darkness consume you. Beyond the veil of death, there burns a black fire.
Show in planner
Keystone | Node 44017

Resolute Technique

  • Accuracy Rating is Doubled Never deal Critical Hits
Great tacticians learn that consistency often trumps potential.
Show in planner
Keystone | Node 45202

Ancestral Bond

  • Your Totem Limit is doubled No Charge requirement for placing Totems Totems reserve 75 Spirit each
A wooden construct, mute and blind. But fear the wrath of shackled mind.
Show in planner
Keystone | Node 45918

Mind Over Matter

  • All Damage is taken from Mana before Life 50% less Mana Recovery Rate
While the mind endures, so too will the body.
Show in planner
Keystone | Node 46742

Elemental Equilibrium

  • Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold
Balance is good in all things, but especially in the realm of magic.
Show in planner
Keystone | Node 47759

Whispers of Doom

  • You can apply an additional Curse Double Activation Delay of Curses
Your grandchildren will awaken screaming in memory of what I utter today.
Show in planner
Keystone | Node 49363

Wildsurge Incantation

  • Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration
The world is a pattern, moving in natural waves. With enough force, those waves can be made to converge...
Show in planner
Keystone | Node 49547

Scarred Faith

  • 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
Hope is a mistake. Pain is the only truth.
Show in planner
Keystone | Node 51749

Blood Magic

  • You have no Mana Skill Mana Costs Converted to Life Costs
Lay open your veins, and draw power from your own spilled life.
Show in planner
Keystone | Node 55048

Pain Attunement

  • 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life
Embrace the pain, drink it in. Your enemies will know your agony tenfold.
Show in planner
Keystone | Node 56349

Chaos Inoculation

  • Maximum Life is 1 Immune to Chaos Damage and Bleeding
Give up everything in pursuit of greatness - even life itself.
Show in planner
Keystone | Node 56605

Bulwark

  • Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling
In battle, certainty is worth a little pain.
Show in planner
Keystone | Node 57513

Eldritch Battery

  • Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled
What need have I for defence when my enemies are reduced to ash and splinters?
Show in planner
Keystone | Node 61942

Lord of the Wilds

  • You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency
Strength begets respect. There is no simpler law.
Show in planner
Keystone | Node 64601

Hollow Palm Technique

  • Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
The body is a weapon waiting to be mastered.
Show in planner