Adds (14-21) to (25-37) Physical Damage
Weapon class
Quarterstaves
Two-handed martial weapons used by quarterstaff attacks and their associated skills.Modifier weights
1Unique Quarterstaves
7
The Blood ThornWrapped QuarterstaffAdds (8-12) to (16-18) Physical Damage
Pillar of the Caged GodLong Quarterstaff1% increased Area of Effect for Attacks per 10 Intelligence
The SentryGothic QuarterstaffNo Physical Damage
MatsyaCrescent QuarterstaffAdds (6-9) to (10-15) Cold Damage
Nazir's JudgementSteelpoint QuarterstaffAdds (30-36) to (75-81) Physical Damage
Collapsing HorizonWyrm Quarterstaff+(5-10)% to Critical Hit Chance
DualityWarding Quarterstaff(200-300)% increased Physical Damage
Quarterstaff base types
36Essence modifiers
Guaranteed modifiers for Magic and Rare items in this item class.
+(124-167) to Accuracy Rating
Adds (1-4) to (80-88) Lightning Damage
Adds (30-37) to (45-56) Fire Damage
(17-19)% increased Attack Speed
Adds (25-30) to (38-46) Cold Damage
+(2.11-2.7)% to Critical Hit Chance
+(17-20) to Strength, Dexterity or Intelligence
Adds (23-35) to (39-59) Physical Damage
+(237-346) to Accuracy Rating
Adds (1-8) to (128-162) Lightning Damage
Adds (56-70) to (84-107) Fire Damage
(23-25)% increased Attack Speed
Adds (46-57) to (70-88) Cold Damage
+(3.11-3.8)% to Critical Hit Chance
+(25-27) to Strength, Dexterity or Intelligence
Adds (5-8) to (10-15) Physical Damage
+(61-84) to Accuracy Rating
Adds (1-2) to (19-27) Lightning Damage
Adds (6-9) to (10-16) Fire Damage
(11-13)% increased Attack Speed
Adds (5-8) to (9-14) Cold Damage
+(1.51-2.1)% to Critical Hit Chance
+(9-12) to Strength, Dexterity or Intelligence
Mark of the Abyssal Lord
Gain (25-33)% of Damage as Extra Physical Damage
+3 to Level of all Attack Skills
Gain (25-33)% of Damage as Extra Lightning Damage
Gain (25-33)% of Damage as Extra Fire Damage
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Gain (25-33)% of Damage as Extra Cold Damage
Related skills
9Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Strike with your Quarterstaff.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.








































