Unique Quarterstaves

Nazir's Judgement

Nazir's Judgement is a unique Steelpoint Quarterstaff focused on Heavy Stun. Its defining modifiers are “Dazes on Hit” and “(35-50)% increased Melee Damage against Heavy Stunned enemies”.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

5 lines
01Adds (30-36) to (75-81) Physical Damage
02+(50-100) to Accuracy Rating
03(10-20)% increased Stun Duration
04Dazes on Hit
05(35-50)% increased Melee Damage against Heavy Stunned enemies

Vaal Cultivation Orb

Other Unique rule

Nazir's Judgement is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
Quarterstaves
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

How to get Nazir's Judgement

World drop

Vaal Orb outcomes

4 outcomes / 13 enchantments

Vaal Orb can corrupt Nazir's Judgement. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments13

(10-20)% reduced Attribute RequirementsLocal / Level 1

Gain 1 Rage on HitGlobal / Level 1

(40-50)% increased Elemental Damage with AttacksGlobal / Level 1

Causes (20-30)% increased Stun BuildupGlobal / Level 1

(6-8)% increased Attack SpeedGlobal / Level 1

(10-15)% chance to Poison on HitGlobal / Level 1

(10-20)% increased RangeGlobal / Level 1

Adds (13-20) to (21-31) Fire DamageLocal / Level 1

Adds (11-17) to (18-26) Cold DamageLocal / Level 1

Adds (1-3) to (41-61) Lightning DamageLocal / Level 1

Adds (10-16) to (17-25) Chaos DamageLocal / Level 1

+(10-15)% to Critical Damage BonusGlobal / Level 1

(15-25)% increased Physical DamageGlobal / Level 1

View every corruption outcome and enchantment

How it works

2 interactions

Patch history

2 changes
0.1.1
Direct change

The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.

0.3.0
Direct change

The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.

Item view