Fixed a bug where the Blistering Bond unique ring's "Bleeding you inflict deals Fire Damage instead of Physical Damage" stat still checked whether you could inflict bleeding based on whether you were capable of dealing physical damage. It now checks whether you are capable of dealing fire damage.
Unique Rings
Blistering Bond
A Fire conversion ring that changes your Bleeding damage from physical to Fire. Fire hit damage contributes to Bleed magnitude, and incoming Bleeding also deals Fire damage to you.Changed in 0.5
The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.
Item effects
7 linesVaal Cultivation Orb
Other Unique ruleBlistering Bond is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.
- Target class
- Rings
- Result
- Random Corrupted Unique of the same Item Class
- Exact pool
- Not published as an exhaustive list
The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.
Compare the Vaal Unique modifier pools and the other Unique ruleHow to get Blistering Bond
World dropBlistering Bond can drop anywhere. It can be chanced.
- Drop
- Enabled
- Restriction
- None
- Orb of Chance
- Eligible
Vaal Orb outcomes
4 outcomes / 12 enchantmentsVaal Orb can corrupt Blistering Bond. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
- The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
- For jewellery, no change. (This outcome is not removed by Omen of Corruption.)
- The item cannot have more sockets than the amount of space the item takes up.
- If the item is socketed with Cadigan's Epiphany, the item cannot gain an augment socket via corruption.
Possible corruption enchantments12
+(10-15) to StrengthLevel 1
+(10-15) to DexterityLevel 1
+(10-15) to IntelligenceLevel 1
(4-6)% Increased Skill SpeedLevel 1
(20-30)% Increased DamageLevel 1
(15-25)% increased Life Regeneration RateLevel 1
(20-30)% increased Mana Regeneration RateLevel 1
(15-20)% increased Critical Damage BonusLevel 1
(10-15)% increased Rarity of Items foundLevel 1
+(5-10)% to all Elemental ResistancesLevel 1
+(3-7)% to Chaos ResistanceLevel 1
+(13-19)% to Chaos ResistanceLevel 1
How it works
1 interactionsBleeding you inflict deals Fire damage, and Fire damage from hits contributes to its magnitude.
Important details
2- Damage you take from Bleeding is Fire instead of physical.
- Reduces Cold Resistance by 10-15%.
Patch history
2 changesFixed a bug where the Blistering Bond unique ring's "Bleeding you inflict deals Fire Damage instead of Physical Damage" stat still checked whether you could inflict bleeding based on whether you were capable of dealing physical damage. It now checks whether you are capable of dealing fire damage.
The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.







