Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
AoEDurationPhysicalSpellStormWind
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AoEAttackDurationPhysicalProjectileRepeatableWind
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
AoEAttackChaosPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
AoEDurationMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.
AoEDurationPhysicalSpell
- Requirements
- Level (1-90), (4-157) Int
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationMinionPersistent
- Requirements
- Level (1-90)
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
AoEAttackChaosDurationPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
AoEAttackDurationFireMeleeSlamSustained
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
AoEChannellingDurationFireProjectileSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
BuffDurationLightningMark
- Requirements
- Level (1-90), (4-157) Dex
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears