PoE2 skill gem

Called Shots

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Effects

6 effects
  • Applies socketed Marks to Enemies within 10 metres
  • Applies a socketed Mark to 1 Enemies every five seconds
  • Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed

Called Shots

  • Applies a socketed Mark to 1 Enemies every five seconds
  • Applies socketed Marks to Enemies within 10 metres

Support

  • Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed

Requirements and restrictions

1 requirement groups
Player requirementsLevel (1-90)
Source requirement text

Requires: Level (1-90)

Gem level progression

40 levels
Called Shots levels 1 to 20
LevelRequires LevelBase Damage
10100%, 100%, 100%, 100%
23100%, 100%, 100%, 100%
36100%, 100%, 100%, 100%
410100%, 100%, 100%, 100%
514100%, 100%, 100%, 100%
618100%, 100%, 100%, 100%
722100%, 100%, 100%, 100%
826100%, 100%, 100%, 100%
931100%, 100%, 100%, 100%
1036100%, 100%, 100%, 100%
1141100%, 100%, 100%, 100%
1246100%, 100%, 100%, 100%
1352100%, 100%, 100%, 100%
1458100%, 100%, 100%, 100%
1564100%, 100%, 100%, 100%
1666100%, 100%, 100%, 100%
1772100%, 100%, 100%, 100%
1878100%, 100%, 100%, 100%
1984100%, 100%, 100%, 100%
2090100%, 100%, 100%, 100%
Beyond level 20, 20 levels
Called Shots levels beyond 20
LevelRequires LevelBase Damage
21Not applicable100%, 100%, 100%, 100%
22Not applicable100%, 100%, 100%, 100%
23Not applicable100%, 100%, 100%, 100%
24Not applicable100%, 100%, 100%, 100%
25Not applicable100%, 100%, 100%, 100%
26Not applicable100%, 100%, 100%, 100%
27Not applicable100%, 100%, 100%, 100%
28Not applicable100%, 100%, 100%, 100%
29Not applicable100%, 100%, 100%, 100%
30Not applicable100%, 100%, 100%, 100%
31Not applicable100%, 100%, 100%, 100%
32Not applicable100%, 100%, 100%, 100%
33Not applicable100%, 100%, 100%, 100%
34Not applicable100%, 100%, 100%, 100%
35Not applicable100%, 100%, 100%, 100%
36Not applicable100%, 100%, 100%, 100%
37Not applicable100%, 100%, 100%, 100%
38Not applicable100%, 100%, 100%, 100%
39Not applicable100%, 100%, 100%, 100%
40Not applicable100%, 100%, 100%, 100%

Quality effects

1 effects
  • Applies socketed Marks to Enemies within (0-0.4) metres

Compatible support gems

34 source records
Show 10 more compatible gems
Compatibility rules

Active Type: OngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, Triggers, Area, HasReservation, AttackInPlace

Granted by Ascendancy passives

1 passive

Acquisition

1 sources

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Called Shots. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

2 changes
0.4.0
Direct change

Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).

0.3.0
Direct change

The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.