PoE2 skill gem
Called Shots
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
Effects
6 effects- Applies socketed Marks to Enemies within 10 metres
- Applies a socketed Mark to 1 Enemies every five seconds
- Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
Called Shots
Requirements and restrictions
1 requirement groupsSource requirement text
Requires: Level (1-90)
Gem level progression
40 levels| Level | Requires Level | Base Damage |
|---|---|---|
| 1 | 0 | 100%, 100%, 100%, 100% |
| 2 | 3 | 100%, 100%, 100%, 100% |
| 3 | 6 | 100%, 100%, 100%, 100% |
| 4 | 10 | 100%, 100%, 100%, 100% |
| 5 | 14 | 100%, 100%, 100%, 100% |
| 6 | 18 | 100%, 100%, 100%, 100% |
| 7 | 22 | 100%, 100%, 100%, 100% |
| 8 | 26 | 100%, 100%, 100%, 100% |
| 9 | 31 | 100%, 100%, 100%, 100% |
| 10 | 36 | 100%, 100%, 100%, 100% |
| 11 | 41 | 100%, 100%, 100%, 100% |
| 12 | 46 | 100%, 100%, 100%, 100% |
| 13 | 52 | 100%, 100%, 100%, 100% |
| 14 | 58 | 100%, 100%, 100%, 100% |
| 15 | 64 | 100%, 100%, 100%, 100% |
| 16 | 66 | 100%, 100%, 100%, 100% |
| 17 | 72 | 100%, 100%, 100%, 100% |
| 18 | 78 | 100%, 100%, 100%, 100% |
| 19 | 84 | 100%, 100%, 100%, 100% |
| 20 | 90 | 100%, 100%, 100%, 100% |
Beyond level 20, 20 levels
| Level | Requires Level | Base Damage |
|---|---|---|
| 21 | Not applicable | 100%, 100%, 100%, 100% |
| 22 | Not applicable | 100%, 100%, 100%, 100% |
| 23 | Not applicable | 100%, 100%, 100%, 100% |
| 24 | Not applicable | 100%, 100%, 100%, 100% |
| 25 | Not applicable | 100%, 100%, 100%, 100% |
| 26 | Not applicable | 100%, 100%, 100%, 100% |
| 27 | Not applicable | 100%, 100%, 100%, 100% |
| 28 | Not applicable | 100%, 100%, 100%, 100% |
| 29 | Not applicable | 100%, 100%, 100%, 100% |
| 30 | Not applicable | 100%, 100%, 100%, 100% |
| 31 | Not applicable | 100%, 100%, 100%, 100% |
| 32 | Not applicable | 100%, 100%, 100%, 100% |
| 33 | Not applicable | 100%, 100%, 100%, 100% |
| 34 | Not applicable | 100%, 100%, 100%, 100% |
| 35 | Not applicable | 100%, 100%, 100%, 100% |
| 36 | Not applicable | 100%, 100%, 100%, 100% |
| 37 | Not applicable | 100%, 100%, 100%, 100% |
| 38 | Not applicable | 100%, 100%, 100%, 100% |
| 39 | Not applicable | 100%, 100%, 100%, 100% |
| 40 | Not applicable | 100%, 100%, 100%, 100% |
Quality effects
1 effects- Applies socketed Marks to Enemies within (0-0.4) metres
Recommended support gems
8 supportsRecommendation tier 1
Recommendation tier 2
Recommendation tier 3
Recommendation tier 4
Compatible support gems
34 source recordsShow 10 more compatible gems
Compatibility rules
Active Type: OngoingSkill, Meta, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, Triggers, Area, HasReservation, AttackInPlace
Granted by Ascendancy passives
1 passiveAcquisition
1 sources- Called Shots: Called Shots
Vaal Orb outcomes
4 outcomes / 0 enchantmentsVaal Orb can corrupt Called Shots. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
Patch history
2 changesBullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
