PoE2 skill gem

Mirage Deadeye

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Current series

Changed in 0.5

0.5.0
Direct change

Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.

0.5.0
Direct change

Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills.

0.5.0
Direct change

Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.

Full patch history

Effects

5 effects

Support

Mirage

Requirements and restrictions

2 requirement groups
Player requirementsLevel (1-90)
Weapon or skill requirementBows, Spears, Crossbows
Source requirement text

Requires: Level (1-90)

Requires: Bows, Spears, Crossbows

Gem level progression

40 levels
Mirage Deadeye levels 1 to 20
LevelRequires LevelBase DamageMirage duration is 4.05 seconds
10100%, 100%, 100%, 100%, 100%4.05
23100%, 100%, 100%, 100%, 100%4.1
36100%, 100%, 100%, 100%, 100%4.15
410100%, 100%, 100%, 100%, 100%4.2
514100%, 100%, 100%, 100%, 100%4.25
618100%, 100%, 100%, 100%, 100%4.3
722100%, 100%, 100%, 100%, 100%4.35
826100%, 100%, 100%, 100%, 100%4.4
931100%, 100%, 100%, 100%, 100%4.45
1036100%, 100%, 100%, 100%, 100%4.5
1141100%, 100%, 100%, 100%, 100%4.55
1246100%, 100%, 100%, 100%, 100%4.6
1352100%, 100%, 100%, 100%, 100%4.65
1458100%, 100%, 100%, 100%, 100%4.7
1564100%, 100%, 100%, 100%, 100%4.75
1666100%, 100%, 100%, 100%, 100%4.8
1772100%, 100%, 100%, 100%, 100%4.85
1878100%, 100%, 100%, 100%, 100%4.9
1984100%, 100%, 100%, 100%, 100%4.95
2090100%, 100%, 100%, 100%, 100%5
Beyond level 20, 20 levels
Mirage Deadeye levels beyond 20
LevelRequires LevelBase DamageMirage duration is 4.05 seconds
21Not applicable100%, 100%, 100%, 100%, 100%5.05
22Not applicable100%, 100%, 100%, 100%, 100%5.1
23Not applicable100%, 100%, 100%, 100%, 100%5.15
24Not applicable100%, 100%, 100%, 100%, 100%5.2
25Not applicable100%, 100%, 100%, 100%, 100%5.25
26Not applicable100%, 100%, 100%, 100%, 100%5.3
27Not applicable100%, 100%, 100%, 100%, 100%5.35
28Not applicable100%, 100%, 100%, 100%, 100%5.4
29Not applicable100%, 100%, 100%, 100%, 100%5.45
30Not applicable100%, 100%, 100%, 100%, 100%5.5
31Not applicable100%, 100%, 100%, 100%, 100%5.55
32Not applicable100%, 100%, 100%, 100%, 100%5.6
33Not applicable100%, 100%, 100%, 100%, 100%5.65
34Not applicable100%, 100%, 100%, 100%, 100%5.7
35Not applicable100%, 100%, 100%, 100%, 100%5.75
36Not applicable100%, 100%, 100%, 100%, 100%5.8
37Not applicable100%, 100%, 100%, 100%, 100%5.85
38Not applicable100%, 100%, 100%, 100%, 100%5.9
39Not applicable100%, 100%, 100%, 100%, 100%5.95
40Not applicable100%, 100%, 100%, 100%, 100%6

Quality effects

1 effects

Compatible support gems

29 source records
Show 5 more compatible gems
Compatibility rules

Active Type: Buff, Meta, HasReservation, OngoingSkill, Persistent, AttackInPlace

Granted by Ascendancy passives

1 passive

Acquisition

1 sources

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Mirage Deadeye. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

6 changes
0.4.0c
Direct change

Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems.

0.4.0c
Direct change

Fixed a bug where Second Wind could support the Mirage Deadeye and Mirage Archer clones.

0.5.0
Direct change

Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.

0.5.0
Direct change

Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills.

0.5.0
Direct change

Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.

0.4.0
Direct change

Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.