Smith of Kitava Ascendancy artwork

Warrior Ascendancy

Smith of Kitava

Smith of Kitava turns a Normal Body Armour into a configurable defensive and offensive foundation through connected forge passives.
You hunger for power, and by force of arms, you will take it.
Character class
Warrior
Path type
Regular
Introduced
0.2.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Its armour branches can add maximum Life, regeneration, Spirit, Strength, resistances, ailment protection, Thorns, or broader Armour application.
  • Heat of the Forge, Living Weapon, and Against the Anvil grant active forge-related skills alongside the Body Armour choices.

Important tradeoff

Smith's Masterwork allows only a Normal Body Armour, exchanging ordinary armour modifiers for the bonuses selected on the Ascendancy tree.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
18notables
5minor passives
0choice options
3granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

18
PassiveExact effectRequiresUnlocks
Melee DamageEnd of branch
  • Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Fire ResistanceFire Resistance
  • Body Armour grants +100% of Armour also applies to Chaos Damage
Smith's MasterworkEnd of branch
  • Body Armour grants +50% of Armour also applies to Elemental Damage
Smith's MasterworkEnd of branch
  • Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Fire ResistanceEnd of branch
Fire DamageEnd of branch
  • Body Armour grants Unaffected by Damaging Ailments
Smith's MasterworkEnd of branch
  • Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
Smith's MasterworkEnd of branch
  • Body Armour grants 15% increased maximum Life
Smith's MasterworkEnd of branch
  • Body Armour grants 60% increased Glory generation
Smith's MasterworkEnd of branch
  • Body Armour grants regenerate 3% of maximum Life per second
Smith's MasterworkEnd of branch
StrengthEnd of branch
  • Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Smith's MasterworkEnd of branch
  • Can only use a Normal Body Armour
  • +200 to Armour for each Connected Notable Passive Skill Allocated
Ascendancy startSpiked Plates, Kitavan Imprint, Kitavan Engraving, Heatproofing, Molten Symbol, Leather Bindings, Flowing Metal, Tribute to Utula, Internal Layer, Support Straps, Tantalum Alloy, Dedication to Kitava
  • Body Armour grants 100% increased Thorns damage
Smith's MasterworkEnd of branch
  • Body Armour grants 20% increased Strength
Smith's MasterworkEnd of branch
  • Body Armour grants +75% to Fire Resistance
Smith's MasterworkEnd of branch
  • Body Armour grants 30% increased Spirit
Smith's MasterworkEnd of branch

Minor passives

Every connecting passive in the current official tree export.

5
PassiveExact effectRequiresUnlocks
MinorFire Damage
  • 20% increased Fire Damage
Ascendancy startHeat of the Forge
MinorFire Resistance
  • +8% to Fire Resistance
Ascendancy startCoal Stoker
MinorFire Resistance
  • +8% to Fire Resistance
Coal StokerForged in Flame
MinorMelee Damage
  • 20% increased Melee Damage
Ascendancy startAgainst the Anvil
MinorStrength
  • 5% increased Strength
Ascendancy startLiving Weapon

Granted skills

3

While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.

Buff, Persistent, Trigger, Fire, Meta
Applies
Level
1
  • Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
  • Can only socket Fire Spells Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
  • Supported Skills Cost nothing
  • Socketed Skills deal 10% increased damage
  • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.

Minion, Companion, Persistent
Applies
Level
1
Requirement
Any Melee Martial Weapon
  • Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity
  • Minions from this skill have 1% increased Damage per 1 of your Strength

Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.

Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Applies
Level
1
Cost
2.9 Mana per second
Cooldown Time
5.00s
Requirement
Any non-Talisman Melee Martial Weapon
  • Maximum of 12 Empowered Attacks
  • Supported Skills Cost nothing
  • While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
  • Converts 100% of Physical damage to Fire damage
  • Can't be Evaded
  • Explosion radius is 3 metres

Other Warrior Ascendancies

3