PoE2 skill gem

Temper Weapon

Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.

Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Effects

13 effects

Temper Weapon

Combust

Requirements and restrictions

1 requirement groups
Player requirementsLevel (1-90), Any non-Talisman Melee Martial Weapon
Source requirement text

Requires: Level (1-90)

Requires: Any non-Talisman Melee Martial Weapon

Gem level progression

40 levels
Temper Weapon levels 1 to 20
LevelRequires LevelManaBase Damage
103100%, 100%, 100%, 100%
233100%, 100%, 100%, 110%
364100%, 100%, 100%, 121%
4104100%, 100%, 100%, 132%
5145100%, 100%, 100%, 143%
6186100%, 100%, 100%, 154%
7226100%, 100%, 100%, 166%
8267100%, 100%, 100%, 177%
9318100%, 100%, 100%, 187%
10368100%, 100%, 100%, 198%
11419100%, 100%, 100%, 209%
124610100%, 100%, 100%, 222%
135211100%, 100%, 100%, 235%
145812100%, 100%, 100%, 249%
156413100%, 100%, 100%, 265%
166614100%, 100%, 100%, 281%
177216100%, 100%, 100%, 299%
187817100%, 100%, 100%, 319%
198418100%, 100%, 100%, 340%
209020100%, 100%, 100%, 362%
Beyond level 20, 20 levels
Temper Weapon levels beyond 20
LevelRequires LevelManaBase Damage
21Not applicable21100%, 100%, 100%, 386%
22Not applicable23100%, 100%, 100%, 412%
23Not applicable25100%, 100%, 100%, 440%
24Not applicable26100%, 100%, 100%, 469%
25Not applicable28100%, 100%, 100%, 500%
26Not applicable31100%, 100%, 100%, 533%
27Not applicable33100%, 100%, 100%, 569%
28Not applicable35100%, 100%, 100%, 607%
29Not applicable38100%, 100%, 100%, 647%
30Not applicable40100%, 100%, 100%, 690%
31Not applicable43100%, 100%, 100%, 736%
32Not applicable46100%, 100%, 100%, 785%
33Not applicable49100%, 100%, 100%, 838%
34Not applicable52100%, 100%, 100%, 893%
35Not applicable56100%, 100%, 100%, 953%
36Not applicable60100%, 100%, 100%, 1016%
37Not applicable63100%, 100%, 100%, 1084%
38Not applicable68100%, 100%, 100%, 1156%
39Not applicable72100%, 100%, 100%, 1233%
40Not applicable77100%, 100%, 100%, 1316%

Quality effects

1 effects

Compatible support gems

26 source records
Show 2 more compatible gems
Compatibility rules

Active Type: Buff, EmpowersOtherSkill, Channel, Cooldown

Granted by Ascendancy passives

1 passive

Acquisition

1 sources
  • Against the Anvil: Against the Anvil

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Temper Weapon. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

5 changes
0.4.0d
Direct change

Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans.

0.2.0f
Direct change

Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.

0.2.0e
Direct change

The Temper Weapon Skill, granted by the Smith of Kitava's Against the Anvil Ascendancy Passive Skill, now causes each strike of the anvil Empowers your next 3 Melee Attacks while Channelling (previously 1). Now has a maximum of 12 Empowered Attacks (previously 4), and now Channels 25% faster. Combust now deals 80-290% of Attack Damage at Gem levels 1-20 (previously 175-714%).

0.2.0e
Direct change

Fixed a bug where the Combust from the Temper Weapon Skill, granted by the Against the Anvil Smith of Kitava Ascendancy Passive Skill, was failing to deal damage.

0.4.0
Direct change

The Temper Weapon Skill granted by Against the Anvil on Smith of Kitava now costs no mana. The Combust triggered by it's Empowered Attacks now deal 25% more Damage at all Levels and has a base radius of 3 Metres (previously 2.5 metres).