Unique Vaal Body Armours

Zerphi's Serape

Zerphi's Serape combines Soul Eater with variable life and mana regeneration rolls, at the cost of substantially higher attribute requirements.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

6 lines
01(60-80)% increased Evasion and Energy Shield
02+(40-60) to maximum Mana
0350% increased Attribute Requirements
04(-30-30)% reduced Life Regeneration rate
05(-30-30)% reduced Mana Regeneration Rate

Cultivation outcomes

4 possible modifiers

A Vaal Cultivation Orb can replace up to two existing modifiers on a corrupted copy of Zerphi's Serape. The replacement is selected from this item-specific pool; the replaced original lines are not player-selected.

C01(15-30)% increased Presence Area of Effect
C02+(90-120) to maximum Energy Shield
C03Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
C04(-30-30)% reduced Cost Efficiency
Browse all 48 compatible uniques and outcome pools

How to get Zerphi's Serape

World drop

Vaal Orb outcomes

4 outcomes / 11 enchantments

Vaal Orb can corrupt Zerphi's Serape. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments11

(15-25)% increased Evasion RatingLocal / Level 1

(15-25)% increased Energy ShieldLocal / Level 1

(15-25)% increased Evasion and Energy ShieldLocal / Level 1

(10-20)% reduced Attribute RequirementsLocal / Level 1

(40-50)% increased Thorns damageLocal / Level 1

(3-5)% additional Physical Damage ReductionGlobal / Level 1

(10-20)% of Damage taken Recouped as LifeGlobal / Level 1

(10-20)% of Damage taken Recouped as ManaGlobal / Level 1

+(30-40) to maximum LifeGlobal / Level 1

+(13-19)% to Chaos ResistanceGlobal / Level 1

+1% to all Maximum Elemental ResistancesGlobal / Level 1

View every corruption outcome and enchantment

How it works

1 interactions

Important details

1
Item view