The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
Unique Gloves
Sine Aequo
Sine Aequo causes enemies to become Immobilised at 50% Buildup instead of 100% and increases damage against Immobilised enemies. It both accelerates the control effect and rewards attacking controlled targets.Changed in 0.5
Item effects
4 linesVaal Cultivation Orb
Other Unique ruleSine Aequo is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.
- Target class
- Gloves
- Result
- Random Corrupted Unique of the same Item Class
- Exact pool
- Not published as an exhaustive list
The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.
Compare the Vaal Unique modifier pools and the other Unique ruleHow to get Sine Aequo
restricted drop | Drop restrictedSine Aequo has restrictions on where or how it can drop. Drops from The Arbiter of Ash.
- Drop
- Enabled
- Restriction
- Restricted
- Orb of Chance
- Not eligible
This item is consumed by 1 exact Runeforging recipe.
Vaal Orb outcomes
4 outcomes / 14 enchantmentsVaal Orb can corrupt Sine Aequo. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
- The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
- For jewellery, no change. (This outcome is not removed by Omen of Corruption.)
- The item cannot have more sockets than the amount of space the item takes up.
- If the item is socketed with Cadigan's Epiphany, the item cannot gain an augment socket via corruption.
Possible corruption enchantments14
(15-25)% increased ArmourLocal / Level 1
(15-25)% increased Evasion RatingLocal / Level 1
(15-25)% increased Energy ShieldLocal / Level 1
(15-25)% increased Armour and EvasionLocal / Level 1
(15-25)% increased Armour and Energy ShieldLocal / Level 1
(15-25)% increased Evasion and Energy ShieldLocal / Level 1
(10-20)% reduced Attribute RequirementsLocal / Level 1
+1 to Melee Skill GemsGlobal / Level 1
+1 to Maximum Frenzy ChargesGlobal / Level 1
(20-30)% increased Weapon Swap SpeedGlobal / Level 1
Break (10-15)% increased ArmourGlobal / Level 1
Damage Penetrates (10-15)% Fire ResistanceGlobal / Level 1
Damage Penetrates (10-15)% Cold ResistanceGlobal / Level 1
Damage Penetrates (10-15)% Lightning ResistanceGlobal / Level 1
How it works
1 interactionsImmobilise enemies at 50% buildup instead of 100%.
Patch history
4 changesThe Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
Sine Aequo now has "100-150% Increased Armour, Evasion and Energy Shield" (previously 40-60%).
Sine Aequo now has "Enemies Immobilised by you take 20% More Damage" (previously 25% Less Damage).
Fixed a bug where the benefits from Electrocution Passive Skill and the "Enemies Immobilised by you take 25% less Damage" modifier on the Sine Aequo Unique Gloves could sometimes end prematurely.





