Mechanic

Cooldown Recovery Rate

Cooldown Recovery Rate changes how quickly Skill cooldowns restore. It divides the effective cooldown rather than subtracting the displayed percentage directly from the cooldown duration.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Cooldown Recovery Rate does

Current rules

Effective cooldown equals base cooldown divided by 1 plus net increased Cooldown Recovery Rate. A 6 second cooldown takes 4 seconds at 50% increased recovery rate and 3 seconds at 100% increased recovery rate.

Recovery formula
Divide the base cooldown by 1 plus the net increased Cooldown Recovery Rate. Increased and reduced recovery rate modifiers combine before the division.
Worked example
A 6 second cooldown with 50% increased recovery rate becomes 6 ÷ 1.5 = 4 seconds. With 100% increased recovery rate it becomes 6 ÷ 2 = 3 seconds.
Diminishing time saved
Adding the same percentage saves less absolute time at higher totals. On a 6 second cooldown, going from 0% to 50% saves 2 seconds, while 50% to 100% saves 1 more second.
Cooldown only
Cooldown Recovery Rate affects only Skill cooldowns. It does not shorten attack time, cast time, Skill Effect Duration, Detonation Time, or another timer with different wording.
Cooldown start
A cooldown normally begins when the skill is used, but a skill can explicitly delay the start until its duration ends or another stated condition is met.
Specific recovery rate
A modifier for Grenade, Warcry, Command, or another named skill type applies only when the skill has that type or satisfies the stated condition.
Cooldown uses
Recovery rate does not itself add another use. Effects that grant additional Cooldown Uses are separate and say so explicitly.
Skill Speed is separate
Skill Speed can make the use animation faster, but it does not make the resulting cooldown recover faster. A build may need both stats.

Reading cooldown modifiers

7 cases
01
50% increased recovery

Divide the base cooldown by 1.5. A 6 second cooldown becomes 4 seconds.

02
100% increased recovery

Divide the base cooldown by 2. The cooldown is halved rather than reduced to zero.

03
Generic item bonus

Sands of Silk and Crest of Ardura provide generic increased Cooldown Recovery Rate.

Currency: Sands of Silk, Crest of Ardura
04
05
Grenade cooldown

Recovery Rate for Grenade Skills applies only to Grenade Skills and does not become a generic bonus for other cooldown skills.

Related: Grenade
06
Warcry cooldown

Warcry Cooldown Recovery Rate changes Warcry cooldowns. Warcry Speed changes the use animation and remains separate.

Related: Warcry, Skill Speed
07
Delayed cooldown start

If the skill says its cooldown starts after an effect expires, faster recovery changes the cooldown portion but not the preceding duration.

Related: Duration

Limits and exceptions

6 rules
  • The percentage is a recovery rate, not a direct percentage reduction to the displayed cooldown.
  • Generic and skill specific modifiers apply only when their wording matches the skill.
  • Cooldown Recovery Rate does not shorten Skill Effect Duration or Detonation Time.
  • Cooldown Uses are separate from recovery rate and require explicit wording.
  • A skill may delay when its cooldown starts, so the total wait can include a duration before cooldown recovery begins.
  • Skill Speed and Cooldown Recovery Rate solve different timing constraints.