Mechanic

Explosive Rhythm

Explosive Rhythm is the stacking half of Redemption's Grenade cycle. The crossbow grants one stack after every two or three Grenade Skill uses, depending on its roll. Each stack grants 10% increased Cooldown Recovery Rate to Grenade Skills, and reaching 10 consumes every stack to grant Explosive Fervour for 10 seconds.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Explosive Rhythm does

Current rules

A two-use Redemption needs 20 Grenade Skill uses to reach Explosive Fervour from zero; a three-use roll needs 30. Rhythm partly offsets Redemption's own 20% to 40% reduced Cooldown Recovery Rate while building. Two stacks cancel a 20% reduced roll and four stacks cancel a 40% reduced roll. The tenth stack is converted immediately, so the practical ramp ends at nine displayed stacks rather than leaving a permanent 100% increased recovery state.

Redemption is the current source
Explosive Rhythm is granted by Redemption, a Unique Trarthan Cannon introduced in Content Update 0.5.0. The item replaces ordinary ammunition use with a Grenade attack and builds its special cycle through Grenade Skill uses.
The roll is one stack every two or three uses
Redemption rolls one Explosive Rhythm after every two or three times you use a Grenade Skill. A two-use roll reaches each stack sooner and is the stronger roll for entering Explosive Fervour.
The counter checks uses, not hits or kills
The item modifier is written around times you use a Grenade Skill. It does not require the Grenade to hit, kill, critically strike, or wait until its explosion before that use can advance the counter.
Each stack grants 10% increased Grenade cooldown recovery
One stack gives 10% increased Cooldown Recovery Rate to Grenade Skills. Five stacks give 50% increased and nine stacks give 90% increased before Redemption's reduced recovery modifier and other applicable recovery modifiers are combined.
Increased and reduced recovery combine additively
Redemption also rolls 20% to 40% reduced Cooldown Recovery Rate. Subtract that value from Rhythm's 10% per stack to find the item's net increased or reduced recovery before any other sources. Two stacks break even against 20% reduced, while four break even against 40% reduced.
Reaching 10 converts the whole stack
When the tenth Explosive Rhythm is reached, Redemption removes all Explosive Rhythm and grants Explosive Fervour for 10 seconds. The tenth stack is a trigger threshold, not a lasting 100% increased Cooldown Recovery Rate state.
Rhythm cannot rebuild during Fervour
Explosive Fervour explicitly prevents gaining Explosive Rhythm. Grenade Skill uses during the 10-second Fervour window therefore do not begin the next Rhythm ramp. The next cycle starts from zero after Fervour ends.
No separate Rhythm duration is stated
The current Explosive Rhythm definition gives a maximum of 10 stacks but does not state a duration or a separate decay timer. Do not apply the four-second Recently window to Rhythm stacks; that window belongs to Fervour's distinct Grenade Skill attack-speed condition.

Explosive Rhythm stack and roll examples

10 cases
01
02
03
Zero stacks

Rhythm grants no recovery bonus. Redemption's own modifier leaves Grenade Skills at 20% to 40% reduced Cooldown Recovery Rate before other sources.

Related: Cooldown Recovery Rate
04
Two stacks

Rhythm grants 20% increased Grenade Cooldown Recovery Rate. This breaks even with Redemption's best 20% reduced roll or leaves 20% reduced against its worst 40% roll.

Related: Cooldown Recovery Rate
05
Four stacks

Rhythm grants 40% increased Grenade Cooldown Recovery Rate. This leaves a net 20% increased rate against a 20% reduced item roll or breaks even against 40% reduced.

Related: Cooldown Recovery Rate
06
Five stacks

Rhythm grants 50% increased Grenade Cooldown Recovery Rate, leaving a net 10% to 30% increased rate after Redemption's 20% to 40% reduced modifier.

Related: Cooldown Recovery Rate
07
Nine stacks

Rhythm grants 90% increased Grenade Cooldown Recovery Rate, leaving a net 50% to 70% increased rate from the two Redemption modifiers.

Related: Cooldown Recovery Rate
08
Tenth stack

All Rhythm is removed immediately and Redemption grants Explosive Fervour for 10 seconds.

Related: Explosive Fervour, Buff
09
During Explosive Fervour

Grenade Skill uses cannot grant Explosive Rhythm. The stack cycle resumes from zero only after Fervour ends.

Related: Explosive Fervour, Grenade
10
Introduced in 0.5.0

Redemption and its Explosive Rhythm cycle entered Path of Exile 2 in Content Update 0.5.0.

Related: Content Update 0.5.0

Limits and exceptions

8 rules
  • Explosive Rhythm currently comes from Redemption.
  • The gain cadence is a variable one stack every two or three Grenade Skill uses.
  • Only Grenade Skill uses advance the item counter.
  • Reaching 10 stacks removes all Rhythm immediately.
  • Rhythm cannot be gained while Explosive Fervour is active.
  • The public definition does not state a separate Rhythm duration or decay timer.
  • Cooldown Recovery Rate changes cooldown recovery only; it does not remove attack time or resource costs.
  • Other increased and reduced Cooldown Recovery Rate modifiers can change the net values shown in the examples.