Mechanic

Explosive Fervour

Explosive Fervour is Redemption's 10-second Grenade burst state. It begins when 10 Explosive Rhythm stacks are consumed. While active, Grenade Skills ignore cooldowns, fire one additional projectile, and make Grenades explode on any impact. It also grants 15% increased Attack Speed for each different Grenade Skill used Recently.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Explosive Fervour does

Current rules

Use the window as a rotation rather than repeating only one Grenade. Recently means the previous four seconds, and each different Grenade Skill represented in that rolling window adds 15% increased Attack Speed. One distinct Grenade gives 15%, three give 45%, and five give 75%. Repeating the same Grenade refreshes that skill's presence in the window but does not count as another different skill.

Ten Rhythm stacks start the 10-second state
Redemption removes all Explosive Rhythm on reaching 10 stacks and grants Explosive Fervour for 10 seconds. Fervour is the payoff half of the item cycle.
Grenade Skill cooldowns are ignored
During Fervour, Grenade Skills can be used without waiting for their cooldowns. This applies to Grenade Skill cooldowns, not every cooldown on the character.
Ignoring cooldowns does not make use time disappear
Fervour removes the cooldown restriction from Grenade Skills. It does not state that their attack time, resource cost, weapon requirement, or other use requirements are removed.
Grenade Skills fire one additional projectile
Each Grenade Skill use fires one additional main projectile during Fervour. What that extra Grenade creates after impact still follows the selected skill's own explosion and secondary-payload rules.
Grenades explode on any impact
A Grenade does not wait for its ordinary fuse or later detonation condition once it impacts during Fervour. This changes delivery timing, so direct impact placement becomes important.
Attack Speed counts different Grenade Skills
Fervour grants 15% increased Attack Speed per different Grenade Skill used Recently. Multiple uses of Cluster Grenade still count as one distinct skill; adding Explosive Grenade creates a second distinct skill.
Recently is a rolling four-second window
A Grenade Skill counts for the attack-speed bonus if it was used in the previous four seconds. As a skill's last use moves outside that window, it stops contributing until used again.
Fervour prevents the next Rhythm ramp
Explosive Rhythm cannot be gained while Fervour is active. After the 10-second state ends, the character has zero Rhythm and must begin the two-use or three-use stack cycle again.

Explosive Fervour effects and rotation examples

10 cases
01
02
Cooldown effect

Grenade Skills ignore their cooldowns for the Fervour window. Non-Grenade Skill cooldowns are outside the stated effect.

Related: Grenade, Cooldown Recovery Rate
03
Projectile effect

Grenade Skills fire one additional projectile. The selected skill determines what each Grenade does after impact.

Related: Grenade, Projectile
04
Impact effect

Grenades explode on any impact instead of waiting for their ordinary fuse or later detonation condition.

Related: Grenade
08
Repeated Cluster Grenade

Repeated uses keep Cluster Grenade recent but still represent only one different Grenade Skill for the attack-speed bonus.

Related: Recently, Cluster Grenade
09
Explosive Rhythm during Fervour

Cannot be gained. Grenade Skill uses during Fervour do not build the next stack cycle.

Related: Explosive Rhythm, Grenade
10
Introduced in 0.5.0

Redemption and its Explosive Fervour payoff entered Path of Exile 2 in Content Update 0.5.0.

Related: Content Update 0.5.0

Limits and exceptions

8 rules
  • Explosive Fervour currently comes from converting 10 Explosive Rhythm stacks on Redemption.
  • Redemption grants Fervour for 10 seconds.
  • The cooldown effect is limited to Grenade Skills.
  • Ignoring cooldowns does not remove attack time, costs, or skill requirements.
  • The additional-projectile effect does not make every secondary payload identical.
  • Attack Speed counts different Grenade Skills, not the total number of Grenade uses.
  • Recently means the previous four seconds.
  • Explosive Rhythm cannot be gained while Fervour is active.