Consumes all Jade stacks to grant Guard based on maximum Life for each stack consumed. Jade cannot be gained while that Guard remains.
Related: Encase in JadeMechanic
Guard
Guard is a temporary buffer that takes damage from Hits before Life or Energy Shield. It ends when its amount is depleted or its duration expires.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Guard does
Current rulesOnly one Guard buff can exist at a time. Gaining a larger Guard replaces the smaller amount. Gaining a smaller Guard keeps the larger amount and extends its remaining duration in proportion to the discarded amount, but never beyond that Guard's original duration. Maximum Guard is normally 200% of maximum Life.
- Guard only absorbs damage from Hits
- Guard takes damage from Hits before Life or Energy Shield. Damage over time does not damage Guard.
- Only one Guard buff can be active
- Guard sources do not create separate buffers. The game compares the current and incoming Guard amounts.
- The larger Guard amount is kept
- If the incoming Guard is larger than the current Guard, the incoming amount and its duration become the active Guard.
- A smaller Guard extends duration
- If the incoming Guard is smaller, the current larger amount remains. Its duration is extended in proportion to the discarded Guard amount, up to the original maximum duration of the kept buff.
- Maximum Guard is normally 200% of maximum Life
- The default Guard cap is twice maximum Life. An item can explicitly replace the resource used for this cap.
- Mitigation applies before Guard loses points
- Guard receives the damage left after the Hit has been mitigated. It is a damage buffer, not another resistance or damage reduction layer.
Current Guard sources and interactions
5 casesGrants Guard and prepares Shield Wave triggers for later Shield Attacks. Its cooldown can be bypassed with an Endurance Charge.
Related: Fortifying CrySacrifices Runic Ward and grants nearby allies Guard based on the Runic Ward spent.
Related: Hollow Shell, Runic Ward, AlliesGrants Guard from missing Energy Shield when Dodge Rolling and makes maximum Guard use maximum Energy Shield instead of maximum Life.
Related: Decree of Flight, Energy ShieldLimits and exceptions
6 rules- Guard does not absorb damage over time.
- Guard does not stack as several independent buffs.
- A smaller incoming Guard does not replace a larger current Guard.
- A duration extension cannot exceed the kept Guard buff's original duration.
- The 200% of maximum Life cap can be replaced by an explicit item rule.
- Guard expires when its duration ends even if points remain.









