Free for All
Items can be picked up by any party member immediately.
Multiplayer mechanic

Choose one of three loot allocation modes before playing. Party size increases item quantity by up to 51% with six players, while Unique monster life increases by 100% for each additional player.
Values are increases over solo play.
| Effect | 1 player | 2 players | 3 players | 4 players | 5 players | 6 players |
|---|---|---|---|---|---|---|
| Currency item quantity | Base | +11% | +22% | +32% | +42% | +51% |
| Other item quantity | Base | +11% | +22% | +32% | +42% | +51% |
| Item rarity | Base | +0% | +0% | +0% | +0% | +0% |
| Normal monster life | Base | +50% | +100% | +150% | +200% | +250% |
| Magic monster life | Base | +60% | +120% | +180% | +240% | +300% |
| Rare monster life | Base | +80% | +160% | +240% | +320% | +400% |
| Unique monster life | Base | +100% | +200% | +300% | +400% | +500% |
The current checked reference gives the same item quantity increase for currency and other items. It gives no party-size increase to item rarity.
Items can be picked up by any party member immediately.
An allocated item is reserved briefly, then becomes available to the whole party.
An allocated item remains reserved for its assigned party member while they stay in the area.
Reviving a party member takes 2.5 seconds, plus 1.5 seconds for each previous death in that instance.
Respawn at Checkpoint moves the whole party to a new instance. It is available while the game is paused or when all other party members are dead.
Each party member receives map respawn attempts. For a map boss, the map owner can respawn the party together.
The character and monster level gap can reduce experience from a kill. Use the current PoE2 calculator for that multiplier.
Check the exact experience required for every level and the amount remaining to the next level.
Map Device death loss is also separate. The current checked PoE2 Partying source does not publish a party experience distribution formula.