Runes of Aldur mechanic

Verisium Remnant

Choose a Runeshape Combination at a Verisium Remnant, defeat the ordered waves, then shatter the Remnant to claim the selected reward.
Recipes
321
Runeshapes
34
Game version
Early Access 0.5.4d

How the encounter works

  1. 1
    Choose a reward

    Open Runeshape Combinations and select a recipe allowed by the rune already inscribed in the Remnant.

  2. 2
    Complete the waves

    The encounter activates Runeshape modifiers in order as each additional wave begins.

  3. 3
    Shatter the Remnant

    Defeat every wave, then shatter the Remnant to claim the selected result and guaranteed bonus rewards.

Runeshapes are encounter inscriptions. They are separate from socketable Rune items.

Quest unlocks

  1. 1
    Forgotten Bounty

    Reward: Unlocks Runeshape Combinations that reward alloys for Verisium Remnants

  2. 2
    The Runeseeker

    Objective: Runeshape Tome

Runeshape effects

34 Runeshapes | Version 0.5.4d

The first two Runeshapes apply to the first wave. Each later wave adds the next effect in the selected recipe.

Adaptive Rune

47 recipes
Monsters gain
Adaptation

Arcane Rune

47 recipes
Monsters gain
Extra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted

Bait Rune

Rare | 1 recipes
Use
Recipe ingredient for Krillson's Bay Key
Encounter effect
No normal encounter modifier is documented

Bait Rune appears only in the datamined Krillson's Bay Key combination, which uses ten Bait Runes. No normal encounter modifier is documented.

Bloodletting Rune

29 recipes
Monsters gain
Life Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit

Bond Rune

Rare | 33 recipes
Monsters gain
Rare Monsters may transfer a Mod on death
Remnant gains
Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers

Celestial Rune

53 recipes
Monsters gain
Chance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death

Cold Rune

40 recipes
Monsters gain
Extra Cold Damage

Cyclonic Rune

50 recipes
Monsters gain
Chance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit

Death Rune

Rare | 28 recipes
Monsters gain
Slain Monsters may merge into stronger Monsters

Earth Rune

Rare | 45 recipes
Remnant gains
Conjures Earthly Spires

Electrocuting Rune

36 recipes
Monsters gain
Extra Lightning Damage; Lightning Damage Electrocutes; Shocked Ground Trails

Fire Rune

32 recipes
Monsters gain
Extra Fire Damage

Life Rune

Rare | 34 recipes
Monsters gain
Shared Life

Lightning Rune

33 recipes
Monsters gain
Extra Lightning Damage

Momentum Rune

36 recipes
Monsters gain
Increased Movement Speed; Movement Speed Cannot be Slowed below base

Moon Rune

38 recipes
Remnant gains
Conjures moon beams

Oath Rune

Rare | 30 recipes
Monsters gain
A Monster summons Allies

0.5.4d hotfix: Fixed a bug where the Oath Rune could spawn an unkillable Monster. Patch page

Opulent Rune

33 recipes
Monsters gain
Increased Monster Rarity

Power Rune

Rare | 41 recipes
Other Runes
Empowers all other Runic Modifiers on the Remnant

The empowered variants are stronger and more rewarding.

Prismatic Rune

50 recipes
Monsters gain
All Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances

Protective Rune

48 recipes
Monsters gain
Periodically gain Verisium Proximity Shields

Rage Rune

42 recipes
Monsters gain
Periodically Enrage

Rebirth Rune

53 recipes
Monsters gain
Chance to Rebirth on death

Sky Rune

Rare | 43 recipes
Remnant gains
Conjures Elemental Tornados

Soul Rune

Rare | 33 recipes
Monsters gain
Union of Souls

Stone Rune

50 recipes
Monsters gain
Armoured; Increased Stun Threshold; Earthly Prison

Tempest Rune

36 recipes
Monsters gain
Cannot be Shocked or Chilled; All Damage can Shock and Chill

Tidal Rune

38 recipes
Remnant gains
Conjures Tidal Waves

Time Rune

Rare | 45 recipes
Monsters gain
Slain Monsters may respawn as a higher Rarity

Toxic Rune

27 recipes
Monsters gain
Chance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison

Vision Rune

41 recipes
Monsters gain
Reflect Curses; Chance to Reflect Shock; Chance to Reflect Chill

Volcanic Rune

37 recipes
Monsters gain
Extra Fire Damage; All Damage can Ignite; Burning Ground Trails

Ward Rune

Rare | 77 recipes
Monsters gain
Protected by Runic Ward

Wisdom Rune

55 recipes
Monsters gain
Increased Experience

Runeshape recipes

92 results
Clear
  1. 1
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  2. 2
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  3. 3
    Rebirth RuneChance to Rebirth on death
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Moon RuneConjures moon beams
  6. 6
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  1. 1
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  2. 2
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  3. 3
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  4. 4
    Rebirth RuneChance to Rebirth on death
  5. 5
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  6. 6
    Lightning RuneExtra Lightning Damage
  7. 7
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  1. 1
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  2. 2
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  3. 3
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  4. 4
    Rebirth RuneChance to Rebirth on death
  5. 5
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  6. 6
    Lightning RuneExtra Lightning Damage
  7. 7
    Prismatic RuneAll Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances
  8. 8
    Electrocuting RuneExtra Lightning Damage; Lightning Damage Electrocutes; Shocked Ground Trails
  9. 9
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  1. 1
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  2. 2
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  3. 3
    Rage RunePeriodically Enrage
  4. 4
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  5. 5
    Rebirth RuneChance to Rebirth on death
  1. 1
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  2. 2
    Soul RuneUnion of Souls
    Rare
  3. 3
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  4. 4
    Rage RunePeriodically Enrage
  5. 5
    Sky RuneConjures Elemental Tornados
    Rare
  6. 6
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  1. 1
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  2. 2
    Opulent RuneIncreased Monster Rarity
  3. 3
    Moon RuneConjures moon beams
  4. 4
    Ward RuneProtected by Runic Ward
    Rare
  5. 5
    Earth RuneConjures Earthly Spires
    Rare
  6. 6
    Protective RunePeriodically gain Verisium Proximity Shields
  7. 7
    Prismatic RuneAll Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances
  8. 8
    Rebirth RuneChance to Rebirth on death
  9. 9
    Fire RuneExtra Fire Damage
  1. 1
    Adaptive RuneAdaptation
  2. 2
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  3. 3
    Oath RuneA Monster summons Allies
    Rare
  4. 4
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  5. 5
    Opulent RuneIncreased Monster Rarity
  6. 6
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  1. 1
    Adaptive RuneAdaptation
  2. 2
    Sky RuneConjures Elemental Tornados
    Rare
  3. 3
    Oath RuneA Monster summons Allies
    Rare
  4. 4
    Rage RunePeriodically Enrage
  5. 5
    Earth RuneConjures Earthly Spires
    Rare
  6. 6
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  7. 7
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  8. 8
    Life RuneShared Life
    Rare
  9. 9
    Volcanic RuneExtra Fire Damage; All Damage can Ignite; Burning Ground Trails
  1. 1
    Adaptive RuneAdaptation
  2. 2
    Life RuneShared Life
    Rare
  3. 3
    Soul RuneUnion of Souls
    Rare
  4. 4
    Stone RuneArmoured; Increased Stun Threshold; Earthly Prison
  5. 5
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  6. 6
    Oath RuneA Monster summons Allies
    Rare
  7. 7
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  8. 8
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  9. 9
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  1. 1
    Wisdom RuneIncreased Experience
  2. 2
    Opulent RuneIncreased Monster Rarity
  3. 3
    Oath RuneA Monster summons Allies
    Rare
  4. 4
    Life RuneShared Life
    Rare
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  7. 7
    Celestial RuneChance for a Fire Explosion on Death; Chance for a Cold Explosion on Death; Chance for a Lightning Explosion on Death
  8. 8
    Lightning RuneExtra Lightning Damage
  1. 1
    Adaptive RuneAdaptation
  2. 2
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  3. 3
    Opulent RuneIncreased Monster Rarity
  4. 4
    Fire RuneExtra Fire Damage
  5. 5
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  6. 6
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  7. 7
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  8. 8
    Rebirth RuneChance to Rebirth on death
  1. 1
    Adaptive RuneAdaptation
  2. 2
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  3. 3
    Opulent RuneIncreased Monster Rarity
  4. 4
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  5. 5
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  6. 6
    Life RuneShared Life
    Rare
  7. 7
    Moon RuneConjures moon beams
  8. 8
    Cold RuneExtra Cold Damage
  1. 1
    Tempest RuneCannot be Shocked or Chilled; All Damage can Shock and Chill
  2. 2
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  3. 3
    Soul RuneUnion of Souls
    Rare
  4. 4
    Moon RuneConjures moon beams
  5. 5
    Adaptive RuneAdaptation
  6. 6
    Rebirth RuneChance to Rebirth on death
  7. 7
    Opulent RuneIncreased Monster Rarity
  8. 8
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  1. 1
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  2. 2
    Earth RuneConjures Earthly Spires
    Rare
  3. 3
    Ward RuneProtected by Runic Ward
    Rare
  4. 4
    Bloodletting RuneLife Leech; Cannot have Life Leeched from; Inflicts Corrupted Blood on Hit
  5. 5
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  1. 1
    Momentum RuneIncreased Movement Speed; Movement Speed Cannot be Slowed below base
  2. 2
    Earth RuneConjures Earthly Spires
    Rare
  3. 3
    Ward RuneProtected by Runic Ward
    Rare
  4. 4
    Stone RuneArmoured; Increased Stun Threshold; Earthly Prison
  5. 5
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  6. 6
    Oath RuneA Monster summons Allies
    Rare
  1. 1
    Ward RuneProtected by Runic Ward
    Rare
  2. 2
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  3. 3
    Stone RuneArmoured; Increased Stun Threshold; Earthly Prison
  4. 4
    Arcane RuneExtra Energy Shield; Trigger a Stunning nova when Energy Shield is depleted
  5. 5
    Wisdom RuneIncreased Experience
  6. 6
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
cur
Currency | Generic reward

Verisium Pile

Lv30-74 | 3 Runeshapes

  1. 1
    Cyclonic RuneChance to inflict Exposure on Hit; Armour Break on Hit; Wither on Hit
  2. 2
    Sky RuneConjures Elemental Tornados
    Rare
  3. 3
    Ward RuneProtected by Runic Ward
    Rare
  1. 1
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison
  2. 2
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  3. 3
    Adaptive RuneAdaptation
  4. 4
    Soul RuneUnion of Souls
    Rare
  5. 5
    Power RuneEmpowers all other Runic Modifiers on the Remnant
    Rare
  6. 6
    Death RuneSlain Monsters may merge into stronger Monsters
    Rare
  1. 1
    Moon RuneConjures moon beams
  2. 2
    Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
  3. 3
    Bond RuneRare Monsters may transfer a Mod on death; Increased chance to spawn Rare Monsters; Rare Monsters have more Monster Modifiers
    Rare
  4. 4
    Time RuneSlain Monsters may respawn as a higher Rarity
    Rare
  5. 5
    Wisdom RuneIncreased Experience
  6. 6
    Toxic RuneChance to Poison on Hit; Chance for Toxic Volatiles on death; All Damage from Hits can Poison

Complete for the current PoE2DB Runeshape Combinations table. Generic reward categories remain explicit and are not assigned a specific item link. 292 named results link to catalog pages. Every named result is linked. 29 results describe generic reward categories rather than one specific item.