Mechanic

Shrine

Shrines are Precursor Artifacts surrounded by worshipping monsters. Defeat every Shrine Worshipper, click the Shrine, and its effect becomes your buff for a base duration of 45 seconds.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Shrine does

Current rules

A Shrine affects monsters inside its Presence before activation. Only the packs marked as Worshippers must die to unlock it; other nearby monsters can receive the effect without counting toward that requirement. After the last Worshipper dies, interact with the Shrine to take its effect. Current ordinary Shrine buffs have a 45 second base duration, and Atlas passive skills can change their chance, effect, duration, worshippers, or interaction with the map boss.

Kill every Worshipper before clicking
Shrines are found with multiple packs of monsters Worshipping them. Other monsters inside the Shrine's Presence can also be empowered, but they do not count as Worshippers. The Shrine becomes available after every Worshipper has been defeated.
The current base duration is 45 seconds
Patch 0.5.0 changed the base duration of every ordinary Shrine to 45 seconds. Older 60 and 90 second values are historical. A player can also remove an active Shrine buff early by right-clicking its buff icon.
Shrine effect and duration scale separately
Favoured Disciple grants 50% increased effect of Shrine buffs. Seasonal Blessing grants 50% increased duration. Increased duration changes how long the buff remains; increased effect changes scalable numeric benefits and does not turn every binary effect into a larger one.
The Atlas can change the encounter itself
Atlas passives can add Shrine chance, add worshipping packs, make Worshippers Magic, add an effect, release an Azmeri Spirit, involve a Rogue Exile, or interact with the map boss. Fabled Showdown can reapply the buff on entering the boss arena or apply it to the boss for an additional reward.
Seeking, Enlightening, and Gloom can be targeted
Divined Blessing increases the chance to encounter Seeking, Enlightening, and Gloom Shrines. Seeking improves item rarity, Enlightening improves experience gain, and Gloom adds Chaos damage and causes slain enemies to explode.
An additional effect can come from two systems
Twice-Answered Prayers gives Shrines a 25% chance to have an additional effect. Omen of Answered Prayers instead waits in the inventory and makes the next Shrine clicked grant an additional effect. These are separate sources and should not be described as the same trigger.
Current data calls the life effect Enduring Shrine
The current game-data row calls the 50% increased maximum Life and 100% increased global Armour, Evasion, and Energy Shield effect Enduring Shrine. The checked community wiki table calls the same effect Massive Shrine. WikiHere keeps that naming conflict visible and treats it as one effect, not two separate Shrines.
Ordinary, trial, and item-granted Shrines are different
Maraketh Shrines inside the Trial of the Sekhemas spend Sacred Water and use trial-specific outcomes. Guided Shrines and Dreaming Gloom Shrine are granted by particular Sceptres. The Hammer of Faith grants a random non-damaging Shrine buff every 10 seconds for 20 seconds. None of those is an ordinary map Shrine encounter.

Current ordinary Shrine effects

12 cases
01
Meteoric Shrine

Gain 50% of Damage as Extra Fire Damage while meteors rain down around you.

Related: Fire, Gain
02
Freezing Shrine

Gain 50% of Damage as Extra Cold Damage while freezing shards fire around you in a spiral.

Related: Cold, Gain
03
Tempest Shrine

Gain 50% of Damage as Extra Lightning Damage while bolts strike the ground around you.

Related: Lightning, Gain
04
Gloom Shrine

Gain 25% of Damage as Extra Chaos Damage. Enemies you kill have a 100% chance to explode for Chaos damage equal to 25% of their maximum Life.

Related: Chaos, Gain, Dreaming Gloom Shrine
05
Acceleration Shrine

Gain 60% increased Skill Speed and 40% increased Movement Speed.

Related: Skill Speed
06
Divine Shrine

You cannot be damaged while the Shrine buff is active.

Related: Buff
07
Seeking Shrine

Gain 100% increased Rarity of Items Found.

Related: Rarity
08
Enduring Shrine

Gain 50% increased maximum Life and 100% increased global Armour, Evasion, and Energy Shield. The checked community wiki table labels this same effect Massive Shrine.

Related: Armour, Evasion, Energy Shield
09
Replenishing Shrine

Regenerate 10% of maximum Life per second and 10% of maximum Mana per second.

Related: Buff
10
Enlightening Shrine

Gain 100% increased Experience gain.

Related: Buff
11
Resistance Shrine

Gain +50% to all Elemental Resistances and +10% to all maximum Elemental Resistances.

Related: Resistances
12
Diamond Shrine

Always deal Critical Hits while the Shrine buff is active.

Related: Critical Hit

Limits and exceptions

7 rules
  • Greed Shrine and Corruption Shrine were disabled in patch 0.2.0h and are not part of the current ordinary pool.
  • The 43 rows exposed by the database include historical, monster-only, and special variants. They are not 43 current ordinary player Shrine encounters.
  • Unique Maps cannot gain additional Shrines through ordinary extra-content generation.
  • A failed Map retry does not retain its optional Shrines or other random extra content.
  • Maraketh Shrines in the Trial of the Sekhemas use Sacred Water and trial-specific outcomes rather than this ordinary effect table.
  • Guided Shrine effects, Dreaming Gloom Shrine, and The Hammer of Faith are item-granted systems rather than ordinary map Shrines.
  • The current data name Enduring Shrine conflicts with the Massive Shrine label in the checked community wiki table.