Mechanic

Attributes

Strength, Dexterity, and Intelligence are the three primary Attributes. They provide inherent bonuses and are used to meet Equipment, Skill Gem, and Support Gem requirements.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Attributes does

Current rules

Check the requirements on the item or gem you want to use, then reach each required Attribute through your passive tree, equipment, or other explicit effects. Every point of Strength grants 2 maximum Life, every point of Dexterity grants 8 Accuracy Rating, and every point of Intelligence grants 2 maximum Mana. Attributes do not inherently grant damage unless another effect says they do.

Strength grants maximum Life
Every 1 Strength grants 2 maximum Life. Strength is commonly required by Armour equipment and melee-aligned weapons and skills, but it grants no inherent damage bonus.
Dexterity grants Accuracy Rating
Every 1 Dexterity grants 8 Accuracy Rating. Dexterity is commonly required by Evasion equipment and range-aligned weapons and skills, but it grants no inherent damage bonus.
Intelligence grants maximum Mana
Every 1 Intelligence grants 2 maximum Mana. Intelligence is commonly required by Energy Shield equipment and spell-aligned weapons and skills, but it grants no inherent damage bonus.
Requirements are separate from class
A class has a starting position and natural Attribute alignment, but the character may use equipment and skills from another alignment when all applicable level, Attribute, and weapon requirements are met.
An unsupported Support Gem is disabled
If a socketed Support Gem has an Attribute requirement you do not meet, that Support is disabled. Since update 0.3.0, this no longer disables the entire Skill.
Specific effects can replace the normal rules
Read the exact passive, item, or Ascendancy wording. Effects can multiply a requirement, let another Attribute satisfy it, replace an inherent bonus, or change how much benefit an Attribute grants.

Where Attributes matter

7 cases
01
The three primary Attributes

Strength grants maximum Life, Dexterity grants Accuracy Rating, and Intelligence grants maximum Mana. Each Attribute also serves a different family of equipment and skill requirements.

Related: Strength, Dexterity, Intelligence
03
Skills and Supports

Skill Gems and Support Gems can require one or more Attributes. A disabled Support stops modifying its Skill until its requirement is met.

Related: Browse skills
04
Attribute modifiers

Equipment and passives can add one Attribute, two Attributes, all Attributes, or a percentage increase. Adaptive Catalysts enhance Attribute modifiers on rings and amulets, while Refined Adaptive Catalysts apply that quality type to jewels.

Currency: Adaptive Catalyst, Refined Adaptive CatalystRelated: Stellar Amulet, Astramentis
05
Passive tree choices

Travel nodes and notables can supply Attributes or reward building around them. Polymathy increases all Attributes, while Jack of all Trades scales damage from the lowest of the three.

Related: Polymathy, Jack of all Trades
06
Requirement-changing effects

Giant's Blood triples Martial Weapon Attribute requirements and halves the inherent Life granted by Strength. Other effects can change which Attribute satisfies a requirement, so the displayed base requirement is not always the final requirement.

Related: Giant's Blood
07
Gemling Legionnaire

Adaptive Capability lets the highest Attribute satisfy gem requirements. Enhanced Effectiveness gives 20% less Attributes but doubles their inherent bonuses.

Related: Gemling Legionnaire

Limits and exceptions

4 rules
  • Attributes do not inherently increase damage. A separate passive, item, skill, or modifier must explicitly create that scaling.
  • Meeting a gem's Attribute requirement does not replace its level, weapon, Spirit, cost, or other requirements.
  • Increased Attributes multiplies the character's applicable Attribute total. It does not reduce the requirement printed on an item or gem.
  • Requirement-changing effects must be checked individually because they may apply only to gems, equipment, Martial Weapons, or another exact target.