PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7Needs level 7Tier 8Needs level 8Tier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 6)

Engraves an available skill at level 6. Skills requiring tier 6 or lower are shown with their exact level 6 values.

16 available skills
16 skillsElemental category

Elemental

16 available skills at level 6

Tier 1

4 skills
Tier 1, level 6Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
18
Int
35
Mana
23
Base Damage
100%
  • Ignites as though dealing 20 to 30 Fire damage
  • Wall deals 6.6 Fire Damage per second
  • Wall length is 5.5 metres
  • Wall duration is 5 seconds
  • Projectiles which pass through the wall deal 6 to 9 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 1 to 14 Added Lightning Damage
Tier 1, level 6Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
18
Int
35
Mana
20
Base Damage
100%
  • Deals 28 to 42 Cold Damage
  • Pulse and explosion radius are 2.6 metres
  • Cannot apply Exposure to enemies of level higher than 36
Tier 1, level 6Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
18
Int
35
Mana
15
Base Damage
100%
  • Deals 17 to 26 Cold Damage
  • 115% more Freeze Buildup
  • 115% more Magnitude of Chill inflicted
  • Deals 55 to 83 Cold Damage
Tier 1, level 6SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
18
Int
35
Mana
11
Base Damage
100%
  • Deals 2 to 32 Lightning Damage
  • Fires 5 Projectiles
  • Deals 27 to 41 Cold Damage
  • Fires 13 Projectiles

Tier 3

4 skills
Tier 3, level 6Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
18
Int
35
Mana
12
Base Damage
100%
  • Deals 7 to 11 Cold Damage
  • Deals 9 to 14 Cold Damage
Tier 3, level 6Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
18
Int
35
Mana
17
Base Damage
100%
  • Deals 46 to 70 Fire Damage

Tier 4

4 skills
Tier 4, level 6ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
18
Int
35
Base Damage
100%
  • Buff duration is 3.25 seconds
Tier 4, level 6Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
18
Int
35
Base Damage
100%
  • Each Remnant grants 68 Mana
Tier 4, level 6Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
18
Int
35
Base Damage
100%
Minion Level
12
Tier 4, level 6Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
18
Int
35
Base Damage
100%
  • Deals 13 to 19 Cold Damage per Stage
  • Gains a Stage every 1.08 seconds, up to a maximum of 3 Stages

Tier 5

4 skills
Tier 5, level 6SnapSpell, AoE, Lightning, Cold, Fire

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Requires Level
18
Int
35
Mana
18
Base Damage
100%
  • Deals 52 to 79 Cold Damage
  • Deals 3 to 57 Lightning Damage
  • Deals 21 to 32 Fire Damage
Tier 5, level 6Ember FusilladeSpell, AoE, Projectile, Fire, Duration

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Requires Level
18
Int
35
Mana
7
Base Damage
100%
  • Can accumulate up to 7 Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
  • Deals 2 to 38 Lightning Damage
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.