PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Support, Lineage, Spell, AoE, Trigger
Escalating Poison
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Support, Chaos
Escape Shot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Attack, AoE, Projectile, Trigger, Cold
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Support, Lineage, Lightning
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Support, Lineage, Lightning, Chaos
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Spell, Projectile, Chaos, Duration, Repeatable
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Support, Minion, Persistent
Eternal Flame I
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Support, Fire
Eternal Flame II
Supports any skill that Hits enemies, causing its Ignites to last longer.
Support, Fire
Eternal Flame III
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Support, Fire
Eternal March
Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
Spell, Minion
Eternal Mark
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Support, Mark
Eternal Rage
While active, you constantly regenerate Rage.
Buff, Persistent
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support
Execute I
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Support
Execute II
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Support
Execute III
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Support
Expand
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Support, Spell, AoE
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support, AoE
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Support, Payoff
Explosive Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Attack, AoE, Projectile, Fire
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Attack, AoE, Projectile, Grenade, Fire
Explosive Shot
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Attack, AoE, Ammunition, Projectile, Fire
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Attack, AoE, Projectile, Fire, Duration
Explosive Transmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Buff, Spell, Persistent, AoE, Trigger
Exposing Cry
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Support, Warcry, Duration
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Spell, Physical, Duration, Chaining, Repeatable
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Support, Spell, Chaos
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Spell, Projectile, Cold
Falling Thunder
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Attack, AoE, Melee, Slam, Projectile
Fan The Flames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
Support, Attack, AoE, Trigger, Fire
Fan The Flames II
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
Support, Attack, AoE, Trigger, Fire
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Attack, AoE, Melee, Strike, Cold
Feast of Flesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Spell, Buff, AoE, Nova, Repeatable
Feeding Frenzy I
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Support, Minion
Feeding Frenzy II
Feeding Frenzy II is a support gem.
Support, Minion
Feral Invocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Buff, Persistent, Invocation, Meta
Ferocious Roar
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Warcry, Shapeshift, Bear, AoE, Nova
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
Support
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Support, Spell, AoE, Trigger, Fire
Fire Attunement
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Support, Fire
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Support, Fire, Duration
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Support, Fire
Fire Penetration I
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Support, Fire
Fire Penetration II
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Support, Fire
Fire Spell on Hit
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Buff, Persistent, Trigger, Fire, Meta
Fireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Spell, AoE, Projectile, Fire, Repeatable
Firebolt
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Spell, AoE, Projectile, Fire, Repeatable
Firestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Spell, AoE, Sustained, Fire, Duration
Fist Of Kalguur
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Support, Attack, AoE, Melee, Slam
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, Slam
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, Slam
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Support, Attack, Melee, Slam
Flail Strike
Strike with your Flail.
Attack, AoE, Melee, Strike
Flame Breath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Attack, Shapeshift, Wyvern, AoE, Sustained
Flame Wall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Spell, AoE, Fire, Duration, Repeatable
Flameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Spell, AoE, Fire, Channelling, Nova
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Support, Projectile, Fire
Flammability
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Spell, AoE, Fire, Duration, Curse