Mechanic

Companions

Companions are powerful Reviving Minions with a separate global limit. By default, you can have only one Companion summoned at a time, regardless of its type or the number of creatures represented by its skill.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Companions does

Current rules

Check four separate values: the Companion limit, the number of creatures the skill creates, its Spirit reservation, and whether the Companion can take damage. Wolf Pack and Cackling Companions each create several creatures but count as one Companion. Trusted Kinship and Yriel's Fostering allow two Companions of different types, while Sylvan's Effigy allows any number of different types. Wild Protector explicitly does not use a Companion slot.

Are Companions Minions?
Yes. A Companion is a specialised Reviving Minion. Companion-specific modifiers are narrower than Minion modifiers, while eligible Minion and Ally modifiers can also affect a Companion.
How many Companions can you have?
The default global limit is one Companion of any type. This is one total Companion, not one of each type. A skill that creates a pack can still define the entire pack as one Companion for this limit.
Extra Companion slots require different types
Trusted Kinship and Yriel's Fostering each say that you can have two Companions of different types. Sylvan's Effigy allows any number of Companions of different types. These effects increase the type limit but do not permit duplicate Companions of the same type unless another rule explicitly says so.
Some Companions ignore the limit
Wild Protector explicitly does not count toward the Companion limit. It remains a Companion for modifiers and supports that apply to Companions, subject to their other conditions.
Can Companions die?
A damageable Companion can be killed and follows Reviving Minion reforming rules. Mist Raven is undamageable and Manifest Weapon is immortal, so ordinary death, damage sharing, and revive-speed effects do not apply to them in the same way. Rhoa Mount explicitly says the unmounted Rhoa can be damaged.
Companion limit and Spirit reservation are separate
Having an available Companion slot does not pay a skill's reservation. Wolf Pack reserves 60 Spirit and Rhoa Mount reserves 100 Spirit before efficiency. A captured Tamed Beast instead uses a percentage reservation based on the Beast and its retained modifiers.
Player stats do not transfer automatically
Companions use Minion stats and do not inherit the player's ordinary offence or defence. A source must explicitly transfer a stat. Sturdy Ally grants your Strength, Manifest Weapon scales from your Strength and Dexterity, and Tangmazu's Thurible derives Companion Evasion and Deflection from yours.
Presence is an additional condition
Wording such as while your Companion is in your Presence requires an eligible Companion to be inside the character's Presence area. Owning or reserving the Companion skill is not enough when the Companion is outside that area or dead.
Commands are separate skills
Some Companions have a Command ability in addition to their ordinary behaviour. Azmerian Wolf can be Commanded to howl and Mist Raven can be Commanded to dive. Command cost, cooldown, targeting, and effects belong to that Command component.

Companion skills, limits, supports, and items

13 cases
01
Tame Beast

Apply Azmeri wisps to a Rare Beast and kill it during the wisp duration. The gem becomes an account-bound Companion gem for that Beast. The captured Beast retains up to four ordinary monster modifiers, chosen at random when more than four are present. Essence and Azmeri wisp modifiers are not retained.

Related: Tame Beast
02
Rhoa Mount

Reserves 100 Spirit and creates a Rhoa that can be mounted while using a Bow or Spear. While unmounted, it fights as a damageable Companion. Mounted use changes available skill types and causes incoming Hits to build Heavy Stun.

Related: Rhoa Mount
03
Wolf Pack and Cackling Companions

Wolf Pack summons 3 to 6 Wolves before Quality and reserves 60 Spirit. Cackling Companions summons 6 to 9 Hyenas. Each entire pack is treated as one Companion for effects that count or limit Companions.

Related: Wolf Pack, Cackling Companions
04
Azmerian Wolf and Mist Raven

Azmerian Wolf is a damageable Reviving Companion with ordinary attacks and a Command howl. Mist Raven is undamageable, uses a Command dive, has Culling Strike, and grants a Frenzy Charge for each enemy it Culls.

Related: Azmerian Wolf, Mist Raven
05
Infernal Hound and Wild Protector

Summon Infernal Hound creates a Reviving Companion that Ignites enemies within 2.5 metres based on 20% of its maximum Life. Wild Protector creates a Bear Spirit that Maims, Leeches, and Intimidates without counting toward the Companion limit.

Related: Summon Infernal Hound, Wild Protector
06
Manifest Weapon and Spirit Vessel

Manifest Weapon creates an immortal copy of the main-hand Melee Martial Weapon and gives it an Attack based on weapon type. Spirit Vessel is a Meta Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills and gains more damage for each different socketed Skill.

Related: Manifest Weapon, Spirit Vessel
07
Damage-sharing supports

Loyalty makes a damageable Companion take 10% of Hit damage before the player, but gives it 30% less maximum Life. Romira's Requital applies the same transfer and Life penalty, then makes the player Recoup 200% of the transferred damage as Life. Neither can support an undamageable Companion.

Related: Loyalty, Romira's Requital
08
Lineage supports

Tangmazu's Thurible makes supported Companions Gigantic, adds 30 Spirit reservation, and grants Evasion and Deflection derived from the player. Catha's Brilliance makes nearby enemies Blinded and Ignited, with Ignite base damage equal to 10% of the Companion's maximum Life.

Related: Tangmazu's Thurible, Catha's Brilliance
09
Limit-changing unique items

Yriel's Fostering allows two different Companion types. Sylvan's Effigy allows any number of different types, grants Azmerian Wolf, and increases Companion damage against Marked targets.

Related: Yriel's Fostering, Sylvan's Effigy
10
Defensive unique items

Starkonja's Head redirects 15% of Hit damage to a damageable Companion first. Forgotten Warden grants Spirit Vessel, increases Companion maximum Life, and redirects a portion of damage from Deflected Hits to a damageable Companion.

Related: Starkonja's Head, Forgotten Warden
11
Trusted Kinship and reservation

Trusted Kinship allows two Companions of different types, grants 30% more Reservation Efficiency of Companion Skills, and imposes 20% less Reservation Efficiency on non-Companion Skills.

Related: Trusted Kinship
13
Conditional combat passives

Hunting Companion grants Culling Strike against Beasts while a Companion is in Presence. Sic 'Em increases Companion damage against Immobilised enemies. These conditions are checked independently from Companion ownership or reservation.

Related: Hunting Companion, Sic 'Em

Limits and exceptions

9 rules
  • The default limit is one total Companion, not one Companion of each type.
  • Wolf Pack and Cackling Companions each count as one Companion despite creating several creatures.
  • Effects that allow more Companions still require different types when their wording says different types.
  • Wild Protector does not count toward the Companion limit.
  • An available Companion slot does not remove Spirit reservation requirements.
  • Damage sharing requires a Companion that can take damage.
  • Player stats do not transfer to Companions unless the effect explicitly says they do.
  • Presence bonuses stop applying when the Companion is outside Presence or dead.
  • Companion wording is narrower than Minion or Ally wording.