PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 8)

Engraves an available skill at level 8. Skills requiring tier 8 or lower are shown with their exact level 8 values.

20 available skills
20 skillsMace category

Mace

20 available skills at level 8

Tier 1

3 skills
Tier 1, level 8BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
26
Str
48
Mana
21
Base Damage
174%, 174%, 174%, 354%
Tier 1, level 8EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
26
Str
48
Mana
19
Base Damage
69%, 69%, 69%, 325%
  • Limit 2 Jagged Ground patches
  • Impact radius is 0.8 metres

Tier 3

4 skills
Tier 3, level 8Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
26
Str
48
Mana
39
Base Damage
100%
  • Empowered Attacks Gain 37% of damage as extra Fire damage
  • Deals 18 to 27 Fire Damage
Tier 3, level 8Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
26
Str
48
Mana
17
Base Damage
52%, 52%, 52%, 124%
  • 25 to 37 Base Off Hand Physical Damage
Tier 3, level 8Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
26
Str
48
Mana
36
Base Damage
100%, 100%, 100%, 42%, 152%
  • Totem gains +0% to all Elemental Resistances

Tier 4

4 skills
Tier 4, level 8Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
26
Str
48
Base Damage
100%
  • Stores 240% of mitigated Physical damage, up to 1124
Tier 4, level 8Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
26
Str
48
Base Damage
100%, 100%, 100%, 309%
  • 30 to 45 Base Off Hand Fire Damage
Tier 4, level 8Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
26
Str
48
Base Damage
100%
  • 12 to 19 Thorns per Scavenged Plating
Tier 4, level 8Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
26
Str
48
Base Damage
100%
  • An additional +19% of Overkill damage contributes to base Ignite damage

Tier 5

3 skills
Tier 5, level 8Resonating ShieldAttack, AoE, Melee, Sustained, Physical

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
26
Str
48
Mana
16
Base Damage
52%
  • 30 to 45 Base Off Hand Physical Damage
  • Hits Break 43 Armour

Tier 7

4 skills
Tier 7, level 8Shield WallAttack, AoE, Melee, Physical, Duration

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Requires Level
26
Str
48
Mana
32
Base Damage
115%
  • 30 to 45 Base Off Hand Physical Damage
  • Wall Segments have 624 maximum Life
Tier 7, level 8EarthshatterAttack, AoE, Melee, Slam, Duration

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

Requires Level
26
Str
48
Mana
17
Base Damage
78%, 78%, 78%, 248%

Tier 8

2 skills
Tier 8, level 8Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
26
Str
48
Base Damage
100%
  • Enemies in your Presence have 19% reduced Stun Threshold
  • Enemies in your Presence have 18% reduced Elemental Ailment Threshold
Tier 8, level 8Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
26
Str
38
Int
17
Base Damage
100%
  • 9.3 seconds between Blessings
  • Blessing recovers 117 Life and removes Curses and Elemental Ailments
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.