PoE2 skill gem

Shield Charge

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Effects

19 effects
  • 3 to 5 Added Physical Damage per 15 Armour on Shield
  • Impact radius is 2.4 metres
  • 80% increased maximum travel distance
  • Deals up to an additional +100% more Damage, based on the distance travelled
  • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
  • 6 to 8 Added Physical Damage per 15 Armour on Shield

Area of Effect

  • (3-85) to (5-128) Base Off Hand Physical Damage
  • 3 to 5 Added Physical Damage per 15 Armour on Shield
  • Deals up to an additional +100% more Damage, based on the distance travelled
  • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
  • Impact radius is 2.4 metres
  • 80% increased maximum travel distance

Collision

  • Attack Damage: (70-254)%
  • Knocks Back Enemies
  • 6 to 8 Added Physical Damage per 15 Armour on Shield
  • 50% more Stun buildup
  • Deals up to an additional +100% more Damage, based on the distance travelled
  • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
  • Impact radius is 2.4 metres
  • 80% increased maximum travel distance

Requirements and restrictions

1 requirement groups
Player requirementsLevel (1-90), (4-157) Str, Armoured Shield
Source requirement text

Requires: Level (1-90), (4-157) Str

Requires: Armoured Shield

Gem level progression

40 levels
Shield Charge levels 1 to 20
LevelRequires LevelStrManaBase Damage3 to 5 Base Off Hand Physical Damage
104730%, 30%, 30%, 70%3, 5
239833%, 33%, 33%, 77%5, 8
36141036%, 36%, 36%, 85%8, 12
410211140%, 40%, 40%, 93%11, 17
514281243%, 43%, 43%, 100%14, 21
618351446%, 46%, 46%, 108%18, 26
722411549%, 49%, 49%, 116%21, 32
826481752%, 52%, 52%, 124%25, 37
931571955%, 55%, 55%, 131%29, 43
1036652157%, 57%, 57%, 138%33, 50
1141742360%, 60%, 60%, 146%37, 56
1246822563%, 63%, 63%, 155%42, 63
1352922766%, 66%, 66%, 164%47, 70
14581033070%, 70%, 70%, 174%52, 78
15641133373%, 73%, 73%, 185%57, 85
16661163577%, 77%, 77%, 197%62, 93
17721263881%, 81%, 81%, 209%68, 101
18781374285%, 85%, 85%, 223%73, 110
19841474589%, 89%, 89%, 238%79, 119
20901574994%, 94%, 94%, 254%85, 128
Beyond level 20, 20 levels
Shield Charge levels beyond 20
LevelRequires LevelStrManaBase Damage3 to 5 Base Off Hand Physical Damage
21Not applicableNot applicable5398%, 98%, 98%, 270%92, 137
22Not applicableNot applicable57103%, 103%, 103%, 288%98, 147
23Not applicableNot applicable61108%, 108%, 108%, 308%105, 157
24Not applicableNot applicable66114%, 114%, 114%, 328%112, 167
25Not applicableNot applicable70119%, 119%, 119%, 350%119, 178
26Not applicableNot applicable76125%, 125%, 125%, 373%126, 189
27Not applicableNot applicable81132%, 132%, 132%, 398%133, 200
28Not applicableNot applicable87138%, 138%, 138%, 425%141, 211
29Not applicableNot applicable93145%, 145%, 145%, 453%149, 223
30Not applicableNot applicable100152%, 152%, 152%, 483%157, 235
31Not applicableNot applicable107160%, 160%, 160%, 515%165, 247
32Not applicableNot applicable114168%, 168%, 168%, 550%173, 260
33Not applicableNot applicable122176%, 176%, 176%, 586%182, 273
34Not applicableNot applicable130185%, 185%, 185%, 625%191, 286
35Not applicableNot applicable138195%, 195%, 195%, 667%200, 299
36Not applicableNot applicable148204%, 204%, 204%, 712%209, 313
37Not applicableNot applicable157214%, 214%, 214%, 759%218, 327
38Not applicableNot applicable168225%, 225%, 225%, 809%228, 342
39Not applicableNot applicable178236%, 236%, 236%, 863%237, 356
40Not applicableNot applicable190248%, 248%, 248%, 921%247, 371

Quality effects

2 effects

Area of Effect standard quality

  • Deals up to an additional +(0-40)% more Damage, based on the distance travelled

Advanced Thaumaturgy

This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.

  • 30% increased maximum travel distanceQuality scaling: (0-30)% increased maximum travel distance

Compatible support gems

235 source records
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Compatibility rules

Active Type: Attack, RequiresShield, Melee, Area, Physical, Channel, Travel, NonWeaponAttack, ActiveBlock

Acquisition

1 sources
  • Uncut Skill Gem: Uncut Skill Gem Tier 3

How to engrave this skill

1 category
Mace, tier 3

This skill becomes available when engraving an Uncut Skill Gem of level 3 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Mace

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Shield Charge. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

6 changes
0.1.1f
Direct change

Fixed a bug where the chance to not consume a Cooldown from the Now and Again Chronomancer Ascendancy Passive Skill was not applying to Shield Charge.

0.1.0e
Direct change

Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.

0.4.0
Direct change

Shield Charge: Collision now deals 85-254% of Attack Damage (previously 73-217%) at Gem levels 3-20.

0.3.0
Direct change

Shield Charge: The skill's base movement speed has been reduced by 25%, but it no longer has a cooldown. Now has a Base Attack Time of 0.6 seconds (previously 0.5), and now deals up to 100% more Damage, based on the distance travelled. Area of Effect now deals 30-94% Attack Damage at gem levels 3-20 (previously 85-254%), while the Collision now deals 60-217% Attack Damage (previously 303-906%). Quality now provides Deals up to +0-40% more Damage, based on the distance travelled (previously 0-10% increased Cooldown Recovery Rate).

0.3.0
Direct change

Shield Wall: Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.

0.2.0
Direct change

Fixed a bug where Shield Charge was not correctly interacting with active block mechanics.

Monster skill variants

4 monsters

These monsters use source skill records whose exact name, external key, or reviewed implementation ID resolves to Shield Charge. Monster-specific values remain on each monster page.

Dune Lurker

Dune Lurker Shield Charge

Lost-men Brute

Bone Cultist Shield Charge

Maw Demon

Pale Frog Shield Charge

Quadrilla

Quadrilla Shield Charge