PoE2 skill gem

Rolling Slam

Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.

Current series

Changed in 0.5

0.5.0
Direct change

Rolling Slam: Now has +1 second to total Attack time (previously +1.5 seconds). The First Slam now deals 75-272% of Attack Damage at Gem levels 1-20 (previously 90-367%), and the Second Slam now deals 150-543% of Attack Damage at Gem levels 1-20 (previously 180-735%).

Full patch history

Effects

12 effects
  • +1 second to Total Attack Time
  • While Dual Wielding, both weapons hit with 30% less damage

Rolling Slam

  • +1 second to Total Attack Time
  • While Dual Wielding, both weapons hit with 30% less damage

First Slam

  • Attack Damage: (75-272)%
  • +1 second to Total Attack Time
  • While Dual Wielding, both weapons hit with 30% less damage
  • 50% more Stun buildup
  • Impact radius is 1.4 metres

Second Slam

Requirements and restrictions

2 requirement groups
Player requirementsLevel (1-90), (4-157) Str
Weapon or skill requirementOne Hand Maces, Two Hand Maces
Source requirement text

Requires: Level (1-90), (4-157) Str

Requires: One Hand Maces, Two Hand Maces

Gem level progression

40 levels
Rolling Slam levels 1 to 20
LevelRequires LevelStrManaBase Damage
10414100%, 100%, 100%, 75%, 150%
23916100%, 100%, 100%, 82%, 165%
361418100%, 100%, 100%, 91%, 182%
4102121100%, 100%, 100%, 99%, 198%
5142824100%, 100%, 100%, 107%, 215%
6183527100%, 100%, 100%, 116%, 232%
7224130100%, 100%, 100%, 125%, 249%
8264833100%, 100%, 100%, 133%, 265%
9315737100%, 100%, 100%, 140%, 280%
10366541100%, 100%, 100%, 148%, 296%
11417445100%, 100%, 100%, 157%, 314%
12468249100%, 100%, 100%, 166%, 332%
13529254100%, 100%, 100%, 176%, 352%
145810359100%, 100%, 100%, 187%, 374%
156411364100%, 100%, 100%, 198%, 397%
166611670100%, 100%, 100%, 211%, 422%
177212676100%, 100%, 100%, 224%, 449%
187813782100%, 100%, 100%, 239%, 478%
198414789100%, 100%, 100%, 255%, 509%
209015796100%, 100%, 100%, 272%, 543%
Beyond level 20, 20 levels
Rolling Slam levels beyond 20
LevelRequires LevelStrManaBase Damage
21Not applicableNot applicable104100%, 100%, 100%, 290%, 579%
22Not applicableNot applicable112100%, 100%, 100%, 309%, 618%
23Not applicableNot applicable121100%, 100%, 100%, 330%, 659%
24Not applicableNot applicable130100%, 100%, 100%, 352%, 703%
25Not applicableNot applicable140100%, 100%, 100%, 375%, 750%
26Not applicableNot applicable150100%, 100%, 100%, 400%, 800%
27Not applicableNot applicable161100%, 100%, 100%, 427%, 853%
28Not applicableNot applicable172100%, 100%, 100%, 455%, 910%
29Not applicableNot applicable185100%, 100%, 100%, 485%, 971%
30Not applicableNot applicable198100%, 100%, 100%, 518%, 1035%
31Not applicableNot applicable211100%, 100%, 100%, 552%, 1104%
32Not applicableNot applicable226100%, 100%, 100%, 589%, 1178%
33Not applicableNot applicable241100%, 100%, 100%, 628%, 1256%
34Not applicableNot applicable258100%, 100%, 100%, 670%, 1340%
35Not applicableNot applicable275100%, 100%, 100%, 715%, 1429%
36Not applicableNot applicable293100%, 100%, 100%, 762%, 1525%
37Not applicableNot applicable312100%, 100%, 100%, 813%, 1626%
38Not applicableNot applicable333100%, 100%, 100%, 867%, 1735%
39Not applicableNot applicable354100%, 100%, 100%, 925%, 1850%
40Not applicableNot applicable377100%, 100%, 100%, 987%, 1973%

Quality effects

4 effects

Rolling Slam standard quality

First Slam standard quality

Second Slam standard quality

Advanced Thaumaturgy

This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.

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Compatibility rules

Active Type: Attack, Melee, Slam, Area, Totemable

Acquisition

1 sources
  • Uncut Skill Gem: Uncut Skill Gem Tier 1

How to engrave this skill

1 category
Mace, tier 1

This skill becomes available when engraving an Uncut Skill Gem of level 1 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Mace

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Rolling Slam. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

7 changes
0.1.0f
Direct change

Fixed a bug where aftershocks of Rolling Slam were not dealing damage.

0.1.0e
Direct change

Rolling Slam's Second Slam now deals 50% more Damage to Heavy Stunned Enemies

0.5.0
Direct change

Rolling Slam: Now has +1 second to total Attack time (previously +1.5 seconds). The First Slam now deals 75-272% of Attack Damage at Gem levels 1-20 (previously 90-367%), and the Second Slam now deals 150-543% of Attack Damage at Gem levels 1-20 (previously 180-735%).

0.4.0
Direct change

Added a new Cursor Tracking input option for keyboard and mouse users, which allows skills to continue updating their target location/direction even after the skill's input key is released. This is particularly impactful for skills such as Rolling Slam and Whirling Assault, but affects a wide variety of skills. By default this option is enabled in WASD mode and disabled in click to move mode.

0.3.0
Direct change

Rolling Slam: Now has +1.5 seconds to total attack time (previously 1 second), but no longer has an attack speed penalty. Quality now provides 0-100% increased Stun Threshold while using Skill, instead of Causes Daze Buildup equal to 0-50% of Physical damage dealt.

0.3.0
Direct change

Fixed a bug where strike skills could sometimes have their animations cancelled at unintended times. This fix was previously applied to Rake and Whirling Slash in patch 0.2.0h, but has now been applied to all strikes. Don't worry, cancelling after part 1 of Rolling Slam is fully intended and still possible!

0.2.0
Direct change

Rolling Slam now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.