PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 10)

Engraves an available skill at level 10. Skills requiring tier 10 or lower are shown with their exact level 10 values.

24 available skills
24 skillsSpear category

Spear

24 available skills at level 10

Tier 1

4 skills
Tier 1, level 10Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
36
Dex
65
Mana
14
Base Damage
96%, 96%, 96%, 267%, 395%
  • Limit 2 lodged Spears
  • Explosion radius is 4.9 metres
Tier 1, level 10TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
36
Dex
65
Mana
13
Base Damage
151%
Tier 1, level 10DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
36
Dex
65
Mana
15
Base Damage
168%, 168%, 168%, 246%
  • Grants 2 Frenzy Charges on Parried Consumption

Tier 3

4 skills
Tier 3, level 10Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
36
Dex
65
Mana
17
Base Damage
172%
Tier 3, level 10Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
36
Dex
65
Mana
13
Base Damage
182%, 182%, 182%, 226%
  • 127% more Freeze Buildup
  • 127% more Magnitude of Chill inflicted
Tier 3, level 10Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
36
Dex
65
Mana
19
Base Damage
211%, 211%, 211%, 144%

Tier 4

3 skills
Tier 4, level 10Herald of BloodBuff, Attack, Persistent, AoE, Physical

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

Requires Level
36
Str
37
Dex
37
Base Damage
100%
  • 41 to 62 base Physical Damage
  • 49% chance to Aggravate Bleeding on Hit
Tier 4, level 10Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
36
Dex
65
Base Damage
100%, 100%, 100%, 41%
  • Gain a stage every 1.32 seconds
Tier 4, level 10Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
36
Dex
65
Base Damage
100%, 100%, 100%, 62%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 10Storm LanceAttack, AoE, Projectile, Sustained, Lightning

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

Requires Level
36
Dex
65
Mana
19
Base Damage
115%, 115%, 115%, 49%, 49%, 249%
  • Chains 5 times
Tier 5, level 10BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
36
Dex
65
Mana
27
Base Damage
100%
  • 510% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Tier 5, level 10Rapid AssaultAttack, AoE, Melee, Strike, Physical

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

Requires Level
36
Dex
65
Mana
29
Base Damage
48%, 48%, 48%, 191%, 335%
Tier 5, level 10SpearfieldAttack, AoE, Melee, Sustained, Duration

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

Requires Level
36
Dex
65
Mana
16
Base Damage
100%, 100%, 100%, 103%
  • Spears emerge within a 5.4 metre length cone

Tier 7

3 skills
Tier 7, level 10Tame BeastMinion, Companion, Persistent, Duration

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

Requires Level
36
Dex
65
Mana
53
Base Damage
100%
Minion Level
20
  • Wisp duration is 9.8 seconds
Tier 7, level 10Blood HuntAttack, AoE, Melee, Strike, Physical

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

Requires Level
36
Dex
65
Mana
15
Base Damage
105%, 105%, 105%, 210%
  • 54% more area of effect per 1 Blood Loss Consumed, up to 500%
Tier 7, level 10Glacial LanceAttack, AoE, Projectile, Cold, Duration

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

Requires Level
36
Dex
65
Mana
23
Base Damage
249%, 249%, 249%, 366%
  • 127% more Freeze Buildup
  • 127% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 10Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
36
Dex
65
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.1 seconds

Tier 9

3 skills
Tier 9, level 10Bloodhound's MarkMark, Attack, AoE, Trigger, Physical

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

Requires Level
36
Dex
65
Mana
42
Base Damage
100%, 100%, 100%, 205%
  • 76 to 114 base Physical Damage
Tier 9, level 10Primal StrikesAttack, AoE, Melee, Strike, Lightning

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

Requires Level
36
Dex
65
Mana
16
Base Damage
153%, 153%, 153%, 100%, 191%, 237%
  • +1.2 metres to Melee Strike Range
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.