PoE2 skill gem

Combat Frenzy

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Effects

2 effects

Requirements and restrictions

1 requirement groups
Player requirementsLevel (1-90), (4-157) Dex
Source requirement text

Requires: Level (1-90), (4-157) Dex

Gem level progression

40 levels
Combat Frenzy levels 1 to 20
LevelRequires LevelDexBase DamageGain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 8 seconds
104100%, 100%, 100%8
239100%, 100%, 100%7.9
3614100%, 100%, 100%7.8
41021100%, 100%, 100%7.7
51428100%, 100%, 100%7.6
61835100%, 100%, 100%7.5
72241100%, 100%, 100%7.4
82648100%, 100%, 100%7.3
93157100%, 100%, 100%7.2
103665100%, 100%, 100%7.1
114174100%, 100%, 100%7
124682100%, 100%, 100%6.9
135292100%, 100%, 100%6.8
1458103100%, 100%, 100%6.7
1564113100%, 100%, 100%6.6
1666116100%, 100%, 100%6.5
1772126100%, 100%, 100%6.4
1878137100%, 100%, 100%6.3
1984147100%, 100%, 100%6.2
2090157100%, 100%, 100%6.1
Beyond level 20, 20 levels
Combat Frenzy levels beyond 20
LevelRequires LevelDexBase DamageGain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 8 seconds
21Not applicableNot applicable100%, 100%, 100%6
22Not applicableNot applicable100%, 100%, 100%5.9
23Not applicableNot applicable100%, 100%, 100%5.8
24Not applicableNot applicable100%, 100%, 100%5.7
25Not applicableNot applicable100%, 100%, 100%5.6
26Not applicableNot applicable100%, 100%, 100%5.5
27Not applicableNot applicable100%, 100%, 100%5.4
28Not applicableNot applicable100%, 100%, 100%5.3
29Not applicableNot applicable100%, 100%, 100%5.2
30Not applicableNot applicable100%, 100%, 100%5.1
31Not applicableNot applicable100%, 100%, 100%5.05
32Not applicableNot applicable100%, 100%, 100%5
33Not applicableNot applicable100%, 100%, 100%4.95
34Not applicableNot applicable100%, 100%, 100%4.9
35Not applicableNot applicable100%, 100%, 100%4.85
36Not applicableNot applicable100%, 100%, 100%4.8
37Not applicableNot applicable100%, 100%, 100%4.75
38Not applicableNot applicable100%, 100%, 100%4.7
39Not applicableNot applicable100%, 100%, 100%4.65
40Not applicableNot applicable100%, 100%, 100%4.6

Quality effects

2 effects

Combat Frenzy standard quality

Advanced Thaumaturgy

This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.

Compatible support gems

33 source records
Show 9 more compatible gems
Compatibility rules

Active Type: OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace

Granted by items

1 items

Acquisition

2 sources

How to engrave this skill

2 categories
Spear, tier 8

This skill becomes available when engraving an Uncut Skill Gem of level 8 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Spear
Bow, tier 8

This skill becomes available when engraving an Uncut Skill Gem of level 8 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Bow

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Combat Frenzy. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

7 changes
0.3.0c
Direct change

Fixed a bug where charges gained because of the Combat Frenzy skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.

0.1.0e
Direct change

Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20.

0.3.0
Direct change

NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).

0.3.0
Direct change

Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).

0.3.0
Direct change

Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).

0.2.0
Direct change

Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).

0.2.0
Direct change

Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.