PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 8)

Engraves an available skill at level 8. Skills requiring tier 8 or lower are shown with their exact level 8 values.

21 available skills
21 skillsSpear category

Spear

21 available skills at level 8

Tier 1

4 skills
Tier 1, level 8Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
26
Dex
48
Mana
12
Base Damage
87%, 87%, 87%, 239%, 354%
  • Limit 2 lodged Spears
  • Explosion radius is 4.7 metres
Tier 1, level 8TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
26
Dex
48
Mana
11
Base Damage
138%
Tier 1, level 8DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
26
Dex
48
Mana
12
Base Damage
150%, 150%, 150%, 218%
  • Grants 2 Frenzy Charges on Parried Consumption
Tier 1, level 8Whirling SlashAttack, AoE, Melee, Strike, Staged

Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.

Requires Level
26
Dex
48
Mana
13
Base Damage
122%, 122%, 122%, 106%

Tier 3

4 skills
Tier 3, level 8Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
26
Dex
48
Mana
14
Base Damage
156%
Tier 3, level 8Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
26
Dex
48
Mana
11
Base Damage
165%, 165%, 165%, 200%
  • 121% more Freeze Buildup
  • 121% more Magnitude of Chill inflicted
Tier 3, level 8Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
26
Dex
48
Mana
16
Base Damage
191%, 191%, 191%, 130%

Tier 4

3 skills
Tier 4, level 8Herald of BloodBuff, Attack, Persistent, AoE, Physical

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

Requires Level
26
Str
28
Dex
28
Base Damage
100%
  • 31 to 47 base Physical Damage
  • 47% chance to Aggravate Bleeding on Hit
Tier 4, level 8Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
26
Dex
48
Base Damage
100%, 100%, 100%, 36%
  • Gain a stage every 1.36 seconds
Tier 4, level 8Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
26
Dex
48
Base Damage
100%, 100%, 100%, 55%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 8Storm LanceAttack, AoE, Projectile, Sustained, Lightning

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

Requires Level
26
Dex
48
Mana
16
Base Damage
104%, 104%, 104%, 44%, 44%, 226%
  • Chains 4 times
Tier 5, level 8BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
26
Dex
48
Mana
23
Base Damage
100%
  • 530% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Tier 5, level 8Rapid AssaultAttack, AoE, Melee, Strike, Physical

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

Requires Level
26
Dex
48
Mana
24
Base Damage
43%, 43%, 43%, 174%, 304%
Tier 5, level 8SpearfieldAttack, AoE, Melee, Sustained, Duration

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

Requires Level
26
Dex
48
Mana
13
Base Damage
100%, 100%, 100%, 91%
  • Spears emerge within a 5.1 metre length cone

Tier 7

3 skills
Tier 7, level 8Tame BeastMinion, Companion, Persistent, Duration

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

Requires Level
26
Dex
48
Mana
45
Base Damage
100%
Minion Level
16
  • Wisp duration is 9.4 seconds
Tier 7, level 8Blood HuntAttack, AoE, Melee, Strike, Physical

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

Requires Level
26
Dex
48
Mana
12
Base Damage
92%, 92%, 92%, 184%
  • 25% more area of effect per 1 Blood Loss Consumed, up to 500%
Tier 7, level 8Glacial LanceAttack, AoE, Projectile, Cold, Duration

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

Requires Level
26
Dex
48
Mana
19
Base Damage
226%, 226%, 226%, 327%
  • 121% more Freeze Buildup
  • 121% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 8Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
26
Dex
48
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3 seconds
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.