PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Harmonic Remnants I
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
Support, Remnant
Harmonic Remnants II
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Support, Remnant
Hayoxi's Fulmination
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Support, Lineage, Spell, AoE, Trigger
Healing Runes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Support, Buff, Persistent
Heart of Ice
Chills all enemies in your Presence.
Spell, Buff, Persistent, Aura, Cold
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Support, Attack, Melee, Physical
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Support, Physical
Heightened Accuracy I
Supports Attacks, causing them to gain Accuracy.
Support, Attack
Heightened Accuracy II
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Support, Attack
Heightened Charges
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Support
Heightened Curse
Supports Curse Skills, magnifying their power.
Support, Curse
Helbrym's Hide
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
Support, Lineage, Shapeshift, Buff
Her Declaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
Support, Lineage, Buff, Persistent
Herald of Ash
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Buff, Persistent, AoE, Fire, Duration
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Buff, Attack, Persistent, AoE, Physical
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff, Attack, Persistent, AoE, Cold
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Buff, Persistent, Chaos, Herald
Herald of the Royal Queen
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Buff, Attack, Persistent, AoE, Physical
Herald of Thunder
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Buff, Attack, Persistent, AoE, Lightning
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Support, Buff, Persistent
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Support, Buff, Persistent
Hex Bloom
Supports Curses, spreading their effects when a Cursed enemy dies.
Support, AoE, Curse
Hexblast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Spell, AoE, Chaos, Payoff, Repeatable
High Velocity Rounds
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Attack, Ammunition, Projectile, Physical, Duration
His Winnowing Flame
Sweep an abyssal scythe across the target area, dealing Fire damage and consuming Ignite to create damaging pillars of flame.
Spell, AoE, Trigger, Fire, Payoff
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
Support, Attack, Conditional
Hollow Focus
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Attack, Buff, Persistent, AoE, Duration
Hollow Form
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
Attack, Melee, Sustained, Channelling, Meta
Hollow Resonance
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
Attack, AoE, Trigger
Hollow Shell
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
Spell, Buff, AoE, Nova
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
Support, AoE, Duration
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Support
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Support, Minion, Persistent
Hypothermia
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Spell, AoE, Cold, Duration, Curse
Ice Bite I
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
Support, Warcry, Cold, Duration
Ice Bite II
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
Support, Warcry, Cold, Duration
Ice Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Spell, AoE, Cold, Duration, Nova
Ice Shards
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Attack, AoE, Ammunition, Projectile, Sustained
Ice Shot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Attack, Projectile, Cold, Repeatable
Ice Strike
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Attack, AoE, Melee, Strike, Cold
Ice-Tipped Arrows
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Spell, Attack, Buff, AoE, Projectile
Icestorm
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Spell, AoE, Sustained, Cold, Duration
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Support
Ignite I
Supports any skill that Hits enemies, making it more likely to Ignite.
Support, Fire
Ignite II
Supports any skill that Hits enemies, making it more likely to Ignite.
Support, Fire
Ignite III
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Support, Fire
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Support, Fire, Payoff
Impact Shockwave
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Support, Attack, AoE, Melee, Strike
Impale
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Support, Attack, Physical
Impending Doom
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Support, Spell, AoE, Trigger, Chaos
Impurity
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Buff, Persistent, Aura, Chaos
Incendiary Shot
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Attack, AoE, Ammunition, Projectile, Fire
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Spell, AoE, Sustained, Fire, Duration
Incision
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Support, Attack, Physical
Inevitable Agony
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
Spell, AoE, Duration, Repeatable
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Support
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Support
Infernal Cry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Warcry, AoE, Trigger, Fire, Duration
Infernal Legion I
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Support, Minion, AoE, Fire
Infernal Legion II
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Support, Minion, AoE, Fire