PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Infernal Legion III
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
Support, Minion, AoE, Fire
Inhibitor
Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Support, Spell
Innervate
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
Support, Lightning, Duration
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Support, Spell, Duration
Into the Breach
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Buff, Persistent, Remnant
Iron Ward
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Buff, Persistent, AoE, Physical, Nova
Ixchel's Torment
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Support, Lineage, Trigger
Jagged Ground I
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
Support, Attack, AoE, Melee, Slam
Jagged Ground II
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Support, Attack, AoE, Melee, Slam
Kalisa's Crescendo
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Support, Lineage
Kaom's Madness
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Support, Lineage, Attack, Melee
Kelari, the Tainted Sands
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Minion, Persistent, Command, Physical
Kelari's Deception
Kelari's Deception is a skill gem.
Command, AoE, Physical, Duration
Kelari's Judgment
Kelari's Judgment is a skill gem.
Command, AoE, Physical, Channelling
Kelari's Malediction
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
Minion, Persistent, Command, Duration
Khatal's Rejuvenation
Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
Support, Lineage, Remnant
Killing Palm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Attack, AoE, Melee, Strike, Physical
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Support
Kulemak's Dominion
Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.
Support, Lineage
Kurgal's Leash
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Support, Lineage, Minion, Chaos
Last Gasp
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
Support, Minion, Persistent, Duration
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Support, Lightning
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Attack, AoE, Melee, Slam, Travel
Leylines
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
Buff, Persistent, AoE, Duration
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Support
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Support
Life Leech I
Supports Attacks, causing their Physical damage to Leech Life.
Support, Attack, Physical
Life Leech II
Supports Attacks, causing their Physical damage to Leech Life.
Support, Attack, Physical
Life Leech III
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Support, Attack, Physical
Life Remnants
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Buff, Persistent, Remnant
Lifetap
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Support
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Attack, AoE, Projectile, Lightning, Chaining
Lightning Attunement
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Support, Lightning
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Spell, AoE, Trigger, Lightning, Repeatable
Lightning Conduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Spell, AoE, Lightning
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Support, Lightning, Duration
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Support, Lightning
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Support, Lightning
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Attack, AoE, Projectile, Sustained, Lightning
Lightning Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Attack, AoE, Projectile, Lightning, Repeatable
Lightning Warp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Spell, AoE, Lightning, Duration, Remnant
Lingering Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
Buff, Persistent, Duration, Remnant
Living Bomb
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Spell, AoE, Fire, Duration, Remnant
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Support, Minion, Trigger, Lightning, Duration
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Support, Minion, Trigger, Lightning, Duration
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Support
Long Fuse I
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Support
Long Fuse II
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Support
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Support, Attack
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Support, Attack
Loyalty
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Support, Minion
Lunar Assault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Attack, Shapeshift, Werewolf, AoE, Melee
Lunar Blessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Warcry, Attack, Shapeshift, Buff, Werewolf
Mace Strike
Strike with your Mace.
Attack, AoE, Melee, Strike
Magma Barrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Buff, Attack, Persistent, AoE, Melee
Magnetic Salvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Attack, AoE, Projectile, Lightning
Magnified Area I
Supports any skill with an area of effect, making it larger.
Support, AoE
Magnified Area II
Supports any skill with an area of effect, making it larger.
Support, AoE
Maim
Supports Attacks, causing them to Maim enemies.
Support, Attack
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
Support