PoE2 skill gem

Lightning Rod

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Current series

Changed in 0.5

0.5.0
Direct change

Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.

Full patch history

Effects

5 effects

Requirements and restrictions

2 requirement groups
Player requirementsLevel (1-90), (4-157) Dex
Weapon or skill requirementBows
Source requirement text

Requires: Level (1-90), (4-157) Dex

Requires: Bows

Gem level progression

40 levels
Lightning Rod levels 1 to 20
LevelRequires LevelDexManaBase Damage
104426%, 26%, 26%
239529%, 29%, 29%
3614631%, 31%, 31%
41021634%, 34%, 34%
51428737%, 37%, 37%
61835840%, 40%, 40%
72241943%, 43%, 43%
826481046%, 46%, 46%
931571149%, 49%, 49%
1036651351%, 51%, 51%
1141741454%, 54%, 54%
1246821558%, 58%, 58%
1352921761%, 61%, 61%
14581031865%, 65%, 65%
15641132069%, 69%, 69%
16661162273%, 73%, 73%
17721262478%, 78%, 78%
18781372683%, 83%, 83%
19841472888%, 88%, 88%
20901573094%, 94%, 94%
Beyond level 20, 20 levels
Lightning Rod levels beyond 20
LevelRequires LevelDexManaBase Damage
21Not applicableNot applicable33100%, 100%, 100%
22Not applicableNot applicable35107%, 107%, 107%
23Not applicableNot applicable38114%, 114%, 114%
24Not applicableNot applicable41122%, 122%, 122%
25Not applicableNot applicable44130%, 130%, 130%
26Not applicableNot applicable47139%, 139%, 139%
27Not applicableNot applicable51148%, 148%, 148%
28Not applicableNot applicable54158%, 158%, 158%
29Not applicableNot applicable58168%, 168%, 168%
30Not applicableNot applicable62179%, 179%, 179%
31Not applicableNot applicable67191%, 191%, 191%
32Not applicableNot applicable71204%, 204%, 204%
33Not applicableNot applicable76218%, 218%, 218%
34Not applicableNot applicable81232%, 232%, 232%
35Not applicableNot applicable87248%, 248%, 248%
36Not applicableNot applicable93264%, 264%, 264%
37Not applicableNot applicable99282%, 282%, 282%
38Not applicableNot applicable105301%, 301%, 301%
39Not applicableNot applicable112321%, 321%, 321%
40Not applicableNot applicable119342%, 342%, 342%

Quality effects

2 effects

Lightning Rod standard quality

  • (0-20)% chance to cause an additional Burst on impact

Advanced Thaumaturgy

This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.

  • 20% more Attack SpeedQuality scaling: (0-20)% more Attack Speed

Compatible support gems

221 source records
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IICompatible supportHaemocrystalsCompatible supportDauntlessCompatible supportIncisionCompatible supportStoicism ICompatible supportStoicism IICompatible supportEnduring Impact ICompatible supportEnduring Impact IICompatible supportXoph's PyreCompatible supportUul-Netol's EmbraceCompatible supportUhtred's ExodusCompatible supportUhtred's OmenCompatible supportUhtred's AuguryCompatible supportZerphi's InfamyCompatible supportRapid Attacks ICompatible supportRapid Attacks IICompatible supportRapid Attacks IIICompatible supportMultishot ICompatible supportMultishot IICompatible supportProjectile Acceleration ICompatible supportProjectile Acceleration IICompatible supportProjectile Acceleration IIICompatible supportHeightened Accuracy ICompatible supportHeightened Accuracy IICompatible supportLightning AttunementCompatible supportBlind ICompatible supportBlind IICompatible supportLightning PenetrationCompatible supportProjectile Deceleration ICompatible supportProjectile Deceleration IICompatible supportShockCompatible supportPoison ICompatible supportPoison IICompatible supportPoison IIICompatible supportMaimCompatible supportLasting ShockCompatible supportMomentumCompatible supportClose Combat ICompatible supportClose Combat IICompatible supportOverchargeCompatible supportNeural OverloadCompatible supportCorrosionCompatible supportBursting PlagueCompatible supportElectrocuteCompatible supportEonyr's ThunderCompatible supportLockdownCompatible supportMobilityCompatible supportPin ICompatible supportPin IICompatible supportPin IIICompatible supportBounty ICompatible supportBounty IICompatible supportMana BountyCompatible supportLife BountyCompatible supportLife DrainCompatible supportSoul DrainCompatible supportInnervateCompatible supportEscalating PoisonCompatible supportLightning ExposureCompatible supportDeadly Poison ICompatible supportDeadly Poison IICompatible supportSwift Affliction ICompatible supportSwift Affliction IICompatible supportSwift Affliction 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Compatibility rules

Active Type: Attack, RangedAttack, Rain, Area, Barrageable, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Lightning, Sustained, ProjectileNoCollision, Bow, GroundTargetedProjectile, ObjectDurability, MirageArcherCanUse

Acquisition

1 sources
  • Uncut Skill Gem: Uncut Skill Gem Tier 1

How to engrave this skill

1 category
Bow, tier 1

This skill becomes available when engraving an Uncut Skill Gem of level 1 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Bow

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Lightning Rod. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

7 changes
0.2.0e
Direct change

Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).

0.5.0
Direct change

Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.

0.4.0
Direct change

Lightning Arrow: No longer bypasses the charge-up time on Lightning Rod's burst. Instead, The burst caused by Lightning Arrow can occur once every 0.1 seconds. Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Beam now converts 100% of Physical damage to Lightning damage (previously 80%).

0.4.0
Direct change

Lightning Rod: The Limit of active Lightning Rods allowed is now 10 (previously 20).

0.4.0
Direct change

Shockchain Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).

0.3.0
Direct change

Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.

0.2.0
Direct change

Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.

Monster skill variants

1 monsters

These monsters use source skill records whose exact name, external key, or reviewed implementation ID resolves to Lightning Rod. Monster-specific values remain on each monster page.

Risen Arbalest

GT Arbalest Runemarked Lightning Rod, SO Arbalest Runemarked Lightning Rod