Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
PoE2 skill gem
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Changed in 0.5
Effects
5 effectsRequirements and restrictions
2 requirement groupsSource requirement text
Requires: Level (1-90), (4-157) Dex
Requires: Bows
Gem level progression
40 levels| Level | Requires Level | Dex | Mana | Base Damage |
|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 26%, 26%, 26% |
| 2 | 3 | 9 | 5 | 29%, 29%, 29% |
| 3 | 6 | 14 | 6 | 31%, 31%, 31% |
| 4 | 10 | 21 | 6 | 34%, 34%, 34% |
| 5 | 14 | 28 | 7 | 37%, 37%, 37% |
| 6 | 18 | 35 | 8 | 40%, 40%, 40% |
| 7 | 22 | 41 | 9 | 43%, 43%, 43% |
| 8 | 26 | 48 | 10 | 46%, 46%, 46% |
| 9 | 31 | 57 | 11 | 49%, 49%, 49% |
| 10 | 36 | 65 | 13 | 51%, 51%, 51% |
| 11 | 41 | 74 | 14 | 54%, 54%, 54% |
| 12 | 46 | 82 | 15 | 58%, 58%, 58% |
| 13 | 52 | 92 | 17 | 61%, 61%, 61% |
| 14 | 58 | 103 | 18 | 65%, 65%, 65% |
| 15 | 64 | 113 | 20 | 69%, 69%, 69% |
| 16 | 66 | 116 | 22 | 73%, 73%, 73% |
| 17 | 72 | 126 | 24 | 78%, 78%, 78% |
| 18 | 78 | 137 | 26 | 83%, 83%, 83% |
| 19 | 84 | 147 | 28 | 88%, 88%, 88% |
| 20 | 90 | 157 | 30 | 94%, 94%, 94% |
Beyond level 20, 20 levels
| Level | Requires Level | Dex | Mana | Base Damage |
|---|---|---|---|---|
| 21 | Not applicable | Not applicable | 33 | 100%, 100%, 100% |
| 22 | Not applicable | Not applicable | 35 | 107%, 107%, 107% |
| 23 | Not applicable | Not applicable | 38 | 114%, 114%, 114% |
| 24 | Not applicable | Not applicable | 41 | 122%, 122%, 122% |
| 25 | Not applicable | Not applicable | 44 | 130%, 130%, 130% |
| 26 | Not applicable | Not applicable | 47 | 139%, 139%, 139% |
| 27 | Not applicable | Not applicable | 51 | 148%, 148%, 148% |
| 28 | Not applicable | Not applicable | 54 | 158%, 158%, 158% |
| 29 | Not applicable | Not applicable | 58 | 168%, 168%, 168% |
| 30 | Not applicable | Not applicable | 62 | 179%, 179%, 179% |
| 31 | Not applicable | Not applicable | 67 | 191%, 191%, 191% |
| 32 | Not applicable | Not applicable | 71 | 204%, 204%, 204% |
| 33 | Not applicable | Not applicable | 76 | 218%, 218%, 218% |
| 34 | Not applicable | Not applicable | 81 | 232%, 232%, 232% |
| 35 | Not applicable | Not applicable | 87 | 248%, 248%, 248% |
| 36 | Not applicable | Not applicable | 93 | 264%, 264%, 264% |
| 37 | Not applicable | Not applicable | 99 | 282%, 282%, 282% |
| 38 | Not applicable | Not applicable | 105 | 301%, 301%, 301% |
| 39 | Not applicable | Not applicable | 112 | 321%, 321%, 321% |
| 40 | Not applicable | Not applicable | 119 | 342%, 342%, 342% |
Quality effects
2 effectsLightning Rod standard quality
- (0-20)% chance to cause an additional Burst on impact
Advanced Thaumaturgy
This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.
Recommended support gems
14 supportsRecommendation tier 1
Recommendation tier 2
Recommendation tier 3
Recommendation tier 4
Compatible support gems
221 source recordsShow 198 more compatible gems
Compatibility rules
Active Type: Attack, RangedAttack, Rain, Area, Barrageable, ProjectileSpeed, ProjectileNumber, Duration, UsableWhileMoving, Lightning, Sustained, ProjectileNoCollision, Bow, GroundTargetedProjectile, ObjectDurability, MirageArcherCanUse
Acquisition
1 sources- Uncut Skill Gem: Uncut Skill Gem Tier 1
How to engrave this skill
1 categoryThis skill becomes available when engraving an Uncut Skill Gem of level 1 or higher. The resulting skill uses the selected Uncut Skill Gem's level.
Vaal Orb outcomes
4 outcomes / 0 enchantmentsVaal Orb can corrupt Lightning Rod. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
Patch history
7 changesLightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
Lightning Arrow: No longer bypasses the charge-up time on Lightning Rod's burst. Instead, The burst caused by Lightning Arrow can occur once every 0.1 seconds. Projectile now converts 80% of Physical damage to Lightning damage (previously 40%). Beam now converts 100% of Physical damage to Lightning damage (previously 80%).
Lightning Rod: The Limit of active Lightning Rods allowed is now 10 (previously 20).
Shockchain Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).
Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.
Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
Monster skill variants
1 monstersThese monsters use source skill records whose exact name, external key, or reviewed implementation ID resolves to Lightning Rod. Monster-specific values remain on each monster page.
